#include "zelda3/dungeon/room_layer_manager.h"#include <algorithm>#include <vector>#include "SDL.h"#include "app/gfx/types/snes_palette.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{room_layer_manager.cc} |
Functions | |
| void | yaze::zelda3::anonymous_namespace{room_layer_manager.cc}::ApplySDLPaletteToBitmap (SDL_Surface *src_surface, gfx::Bitmap &dst_bitmap) |