82 int palette_set,
int palette,
zelda3_version
Different versions of the game supported by YAZE.
SNES color in 15-bit RGB format (BGR555)
Status codes and error helpers for the YAZE public API.
yaze_status
Status codes returned by YAZE functions.
Bitmap, palette, and tile helpers for the YAZE public API.
yaze_status yaze_validate_rom(const zelda3_rom *rom)
Validate ROM integrity.
snes_palette * yaze_load_palette_from_rom(const zelda3_rom *rom, uint16_t palette_id)
Load palette from ROM.
snes_tile8 yaze_load_tile_from_rom(const zelda3_rom *rom, uint32_t tile_id, uint8_t bpp)
Load tile data from ROM.
zelda3_rom * yaze_load_rom_file(const char *filename)
Load a ROM file.
yaze_status yaze_get_rom_info(const zelda3_rom *rom, zelda3_version *version, uint64_t *size)
Get ROM information.
snes_color yaze_get_color_from_paletteset(const zelda3_rom *rom, int palette_set, int palette, int color)
Get a color from a palette set.
The Legend of Zelda: A Link to the Past - Data Structures and Constants.