#include "draw_routine_types.h"

Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::draw_routines |
Functions | |
| void | yaze::zelda3::draw_routines::DrawDiagonalAcute_1to16 (const DrawContext &ctx) |
| Draw diagonal acute (/) pattern - draws 5 tiles vertically, moves up-right. | |
| void | yaze::zelda3::draw_routines::DrawDiagonalGrave_1to16 (const DrawContext &ctx) |
| Draw diagonal grave () pattern - draws 5 tiles vertically, moves down-right. | |
| void | yaze::zelda3::draw_routines::DrawDiagonalAcute_1to16_BothBG (const DrawContext &ctx) |
| Draw diagonal acute (/) pattern for both BG layers. | |
| void | yaze::zelda3::draw_routines::DrawDiagonalGrave_1to16_BothBG (const DrawContext &ctx) |
| Draw diagonal grave () pattern for both BG layers. | |
| void | yaze::zelda3::draw_routines::RegisterDiagonalRoutines (std::vector< DrawRoutineInfo > ®istry) |
| Register all diagonal draw routines to the registry. | |