yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
snes_color.cc
Go to the documentation of this file.
1
3
4#include <cstdint>
5#include <vector>
6
7#include "imgui/imgui.h"
8
9namespace yaze {
10namespace gfx {
11
12constexpr uint16_t SNES_RED_MASK = 32;
13constexpr uint16_t SNES_GREEN_MASK = 32;
14constexpr uint16_t SNES_BLUE_MASK = 32;
15
16constexpr uint16_t SNES_GREEN_SHIFT = 32;
17constexpr uint16_t SNES_BLUE_SHIFT = 1024;
18
19snes_color ConvertSnesToRgb(uint16_t color_snes) {
20 snes_color result;
21
22 result.red = (color_snes % SNES_RED_MASK) * 8;
23 result.green = ((color_snes / SNES_GREEN_MASK) % SNES_GREEN_MASK) * 8;
24 result.blue = ((color_snes / SNES_BLUE_SHIFT) % SNES_BLUE_MASK) * 8;
25
26 result.red += result.red / SNES_RED_MASK;
27 result.green += result.green / SNES_GREEN_MASK;
28 result.blue += result.blue / SNES_BLUE_MASK;
29
30 return result;
31}
32
33uint16_t ConvertRgbToSnes(const snes_color& color) {
34 uint16_t red = color.red / 8;
35 uint16_t green = color.green / 8;
36 uint16_t blue = color.blue / 8;
37 return (blue * SNES_BLUE_SHIFT) + (green * SNES_GREEN_SHIFT) + red;
38}
39
40uint16_t ConvertRgbToSnes(const ImVec4& color) {
41 snes_color new_color;
42 new_color.red = color.x * kColorByteMax;
43 new_color.green = color.y * kColorByteMax;
44 new_color.blue = color.z * kColorByteMax;
45 return ConvertRgbToSnes(new_color);
46}
47
48SnesColor ReadColorFromRom(int offset, const uint8_t* rom) {
49 // Note: Bounds checking should be done by caller before calling this function
50 // This function assumes valid offset and rom pointer
51 short color = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
52 snes_color new_color;
53 new_color.red = (color & 0x1F) * 8;
54 new_color.green = ((color >> 5) & 0x1F) * 8;
55 new_color.blue = ((color >> 10) & 0x1F) * 8;
56 SnesColor snes_color(new_color);
57 return snes_color;
58}
59
60std::vector<snes_color> Extract(const char* data, unsigned int offset,
61 unsigned int palette_size) {
62 std::vector<snes_color> palette(palette_size);
63 for (unsigned int i = 0; i < palette_size * 2; i += 2) {
64 uint16_t snes_color = (static_cast<uint8_t>(data[offset + i + 1]) << 8) |
65 static_cast<uint8_t>(data[offset + i]);
66 palette[i / 2] = ConvertSnesToRgb(snes_color);
67 }
68 return palette;
69}
70
71std::vector<char> Convert(const std::vector<snes_color>& palette) {
72 std::vector<char> data(palette.size() * 2);
73 for (unsigned int i = 0; i < palette.size(); i++) {
74 uint16_t snes_data = ConvertRgbToSnes(palette[i]);
75 data[i * 2] = snes_data & 0xFF;
76 data[i * 2 + 1] = snes_data >> 8;
77 }
78 return data;
79}
80
81SnesColor GetCgxColor(uint16_t color) {
82 ImVec4 rgb;
83 rgb.x = (color & 0x1F) * 8;
84 rgb.y = ((color & 0x3E0) >> 5) * 8;
85 rgb.z = ((color & 0x7C00) >> 10) * 8;
86 SnesColor toret;
87 toret.set_rgb(rgb);
88 return toret;
89}
90
91std::vector<SnesColor> GetColFileData(uint8_t* data) {
92 std::vector<SnesColor> colors;
93 colors.reserve(256);
94 colors.resize(256);
95
96 for (int i = 0; i < 512; i += 2) {
97 colors[i / 2] = GetCgxColor((uint16_t)((data[i + 1] << 8) + data[i]));
98 }
99
100 return colors;
101}
102
103void SnesColor::set_rgb(const ImVec4 val) {
104 // IMPORTANT: Input val is expected to be in standard ImVec4 range (0.0-1.0)
105 // We convert to internal 0-255 storage format
106 rgb_.x = val.x * kColorByteMax;
107 rgb_.y = val.y * kColorByteMax;
108 rgb_.z = val.z * kColorByteMax;
109 rgb_.w = kColorByteMaxF; // Alpha always 255
110
111 // Update rom_color_ and snes_ representations
112 snes_color color;
113 color.red = static_cast<uint16_t>(rgb_.x);
114 color.green = static_cast<uint16_t>(rgb_.y);
115 color.blue = static_cast<uint16_t>(rgb_.z);
116
117 rom_color_ = color;
118 snes_ = ConvertRgbToSnes(color);
119 modified = true;
120}
121
122void SnesColor::set_snes(uint16_t val) {
123 // Store SNES 15-bit color
124 snes_ = val;
125
126 // Convert SNES to RGB (0-255)
127 snes_color col = ConvertSnesToRgb(val);
128
129 // Store 0-255 values in ImVec4 (unconventional but our internal format)
130 rgb_ = ImVec4(static_cast<float>(col.red), static_cast<float>(col.green),
131 static_cast<float>(col.blue), kColorByteMaxF);
132
133 rom_color_ = col;
134 modified = true;
135}
136
137} // namespace gfx
138} // namespace yaze
SNES Color container.
Definition snes_color.h:110
snes_color rom_color_
Definition snes_color.h:203
void set_snes(uint16_t val)
Set color from SNES 15-bit format.
void set_rgb(const ImVec4 val)
Set color from ImVec4 (0.0-1.0 range)
struct snes_color snes_color
SNES color in 15-bit RGB format (BGR555)
snes_color ConvertSnesToRgb(uint16_t color_snes)
Convert SNES 15-bit color to RGB (0-255 range)
Definition snes_color.cc:19
std::vector< snes_color > Extract(const char *data, unsigned int offset, unsigned int palette_size)
Definition snes_color.cc:60
constexpr uint16_t SNES_GREEN_MASK
Definition snes_color.cc:13
uint16_t ConvertRgbToSnes(const snes_color &color)
Convert RGB (0-255) to SNES 15-bit color.
Definition snes_color.cc:33
std::vector< char > Convert(const std::vector< snes_color > &palette)
Definition snes_color.cc:71
SnesColor ReadColorFromRom(int offset, const uint8_t *rom)
Definition snes_color.cc:48
constexpr uint16_t SNES_BLUE_SHIFT
Definition snes_color.cc:17
constexpr uint16_t SNES_GREEN_SHIFT
Definition snes_color.cc:16
constexpr uint16_t SNES_RED_MASK
Definition snes_color.cc:12
constexpr uint16_t SNES_BLUE_MASK
Definition snes_color.cc:14
constexpr float kColorByteMaxF
Definition snes_color.h:91
constexpr uint8_t kColorByteMax
Definition snes_color.h:90
SnesColor GetCgxColor(uint16_t color)
Definition snes_color.cc:81
std::vector< SnesColor > GetColFileData(uint8_t *data)
Definition snes_color.cc:91
SNES color in 15-bit RGB format (BGR555)
Definition yaze.h:218
uint16_t green
Definition yaze.h:220
uint16_t red
Definition yaze.h:219
uint16_t blue
Definition yaze.h:221