yaze 0.3.2
Link to the Past ROM Editor
 
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debug_window_panel.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
2#define YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
3
6
7namespace yaze {
8namespace editor {
9
10class OverworldEditor;
11
17 public:
18 explicit DebugWindowPanel(OverworldEditor* editor) : editor_(editor) {}
19
20 // EditorPanel interface
21 std::string GetId() const override { return "overworld.debug"; }
22 std::string GetDisplayName() const override { return "Debug Window"; }
23 std::string GetIcon() const override { return ICON_MD_BUG_REPORT; }
24 std::string GetEditorCategory() const override { return "Overworld"; }
25 void Draw(bool* p_open) override;
26
27 private:
29};
30
31} // namespace editor
32} // namespace yaze
33
34#endif // YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
Displays debug information for the Overworld Editor.
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
void Draw(bool *p_open) override
Draw the panel content.
std::string GetIcon() const override
Material Design icon for this panel.
std::string GetEditorCategory() const override
Editor category this panel belongs to.
DebugWindowPanel(OverworldEditor *editor)
std::string GetId() const override
Unique identifier for this panel.
Base interface for all logical panel components.
Main UI class for editing overworld maps in A Link to the Past.
#define ICON_MD_BUG_REPORT
Definition icons.h:327