yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
debug_window_panel.h
Go to the documentation of this file.
1#ifndef YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
2#define YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
3
6
7namespace yaze::editor {
8
17 public:
18 DebugWindowPanel() = default;
19
20 // EditorPanel interface
21 std::string GetId() const override { return "overworld.debug"; }
22 std::string GetDisplayName() const override { return "Debug Window"; }
23 std::string GetIcon() const override { return ICON_MD_BUG_REPORT; }
24 std::string GetEditorCategory() const override { return "Overworld"; }
25 void Draw(bool* p_open) override;
26};
27
28} // namespace yaze::editor
29
30#endif // YAZE_APP_EDITOR_OVERWORLD_PANELS_DEBUG_WINDOW_PANEL_H
Displays debug information for the Overworld Editor.
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
void Draw(bool *p_open) override
Draw the panel content.
std::string GetIcon() const override
Material Design icon for this panel.
std::string GetEditorCategory() const override
Editor category this panel belongs to.
std::string GetId() const override
Unique identifier for this panel.
Base interface for all logical panel components.
#define ICON_MD_BUG_REPORT
Definition icons.h:327
Editors are the view controllers for the application.