#include "corner_routines.h"#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"#include "zelda3/dungeon/draw_routines/special_routines.h"#include "zelda3/dungeon/room_object.h"
Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::draw_routines |
Functions | |
| void | yaze::zelda3::draw_routines::DrawCorner4x4 (const DrawContext &ctx) |
| Draw a 4x4 grid corner pattern. | |
| void | yaze::zelda3::draw_routines::Draw4x4Corner_BothBG (const DrawContext &ctx) |
| Draw a 4x4 corner for both BG layers. | |
| void | yaze::zelda3::draw_routines::DrawWeirdCornerBottom_BothBG (const DrawContext &ctx) |
| Draw a weird corner bottom pattern for both BG layers. | |
| void | yaze::zelda3::draw_routines::DrawWeirdCornerTop_BothBG (const DrawContext &ctx) |
| Draw a weird corner top pattern for both BG layers. | |
| void | yaze::zelda3::draw_routines::RegisterCornerRoutines (std::vector< DrawRoutineInfo > ®istry) |
| Register all corner draw routines to the registry. | |