yaze 0.3.2
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dungeon_wall_profile.h File Reference
#include <cstddef>
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
#include "zelda3/dungeon/dungeon_tile_patterns.h"
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Go to the source code of this file.

Classes

struct  yaze::zelda3::DungeonWallPattern
 
struct  yaze::zelda3::DungeonWallProfile
 
struct  yaze::zelda3::DungeonWallProfileBinding
 
struct  yaze::zelda3::WallProfileContext
 
class  yaze::zelda3::DungeonWallProfileCollection
 
class  yaze::zelda3::ResolvedWallProfile
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

absl::StatusOr< std::shared_ptr< const DungeonWallProfileCollection > > yaze::zelda3::ParseDungeonWallProfiles (absl::string_view source)
 
absl::StatusOr< std::shared_ptr< const DungeonWallProfileCollection > > yaze::zelda3::LoadDungeonWallProfiles (const std::string &path)
 
absl::StatusOr< ResolvedWallProfile > yaze::zelda3::ResolveWallProfile (const DungeonWallProfileCollection &collection, const WallProfileContext &context, const DungeonTilePatterns &legacy)
 

Variables

constexpr size_t yaze::zelda3::kWallProfileMaxSourceBytes = 1024 * 1024
 
constexpr size_t yaze::zelda3::kWallProfileMaxProfiles = 128
 
constexpr size_t yaze::zelda3::kWallProfileMaxPatterns = 128
 
constexpr size_t yaze::zelda3::kWallProfileMaxWordsPerProfile = 4096
 
constexpr size_t yaze::zelda3::kWallProfileMaxBindings = 4096