#include <algorithm>#include <cctype>#include <cstdint>#include <filesystem>#include <fstream>#include <limits>#include <map>#include <set>#include <span>#include <string>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "core/source_artifact_publisher.h"#include "nlohmann/json.hpp"#include "zelda3/overworld/graphics_preview.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::core |
| namespace | yaze::core::graphics_preview_internal |
Functions | |
| absl::StatusOr< int > | yaze::core::graphics_preview_internal::NonnegativeInt (const nlohmann::json &value, const std::string &field) |
| absl::StatusOr< zelda3::OverworldGraphicsPreview > | yaze::core::graphics_preview_internal::LoadVersion2 (const nlohmann::json &document, const std::string &filename) |
| absl::StatusOr< zelda3::OverworldGraphicsPreview > | yaze::core::LoadOverworldGraphicsPreview (const std::string &filename) |