yaze 0.3.2
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overworld_graphics_preview.h File Reference
#include <algorithm>
#include <cctype>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <limits>
#include <map>
#include <set>
#include <span>
#include <string>
#include <utility>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "core/source_artifact_publisher.h"
#include "nlohmann/json.hpp"
#include "zelda3/overworld/graphics_preview.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::core
 
namespace  yaze::core::graphics_preview_internal
 

Functions

absl::StatusOr< int > yaze::core::graphics_preview_internal::NonnegativeInt (const nlohmann::json &value, const std::string &field)
 
absl::StatusOr< zelda3::OverworldGraphicsPreview > yaze::core::graphics_preview_internal::LoadVersion2 (const nlohmann::json &document, const std::string &filename)
 
absl::StatusOr< zelda3::OverworldGraphicsPreview > yaze::core::LoadOverworldGraphicsPreview (const std::string &filename)