Visible editor footprint relative to the raw ROM door anchor. More...
#include <door_types.h>
Public Member Functions | |
| constexpr DoorDimensions | dimensions () const |
Public Attributes | |
| int | offset_x_tiles |
| int | offset_y_tiles |
| int | width_tiles |
| int | height_tiles |
Visible editor footprint relative to the raw ROM door anchor.
Door position tables store an anchor used by the game routines. The visible art does not always begin at that anchor, so editor interaction needs both an offset and dimensions instead of dimensions alone.
Definition at line 236 of file door_types.h.
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inlineconstexpr |
Definition at line 242 of file door_types.h.
References height_tiles, and width_tiles.
Referenced by yaze::zelda3::GetEditorDoorDimensions().
| int yaze::zelda3::DoorFootprint::offset_x_tiles |
Definition at line 237 of file door_types.h.
| int yaze::zelda3::DoorFootprint::offset_y_tiles |
Definition at line 238 of file door_types.h.
| int yaze::zelda3::DoorFootprint::width_tiles |
Definition at line 239 of file door_types.h.
Referenced by dimensions().
| int yaze::zelda3::DoorFootprint::height_tiles |
Definition at line 240 of file door_types.h.
Referenced by dimensions().