#include <cstddef>
#include <limits>
#include <map>
#include <vector>
Go to the source code of this file.
|
| enum class | yaze::zelda3::DungeonLimit {
yaze::zelda3::kTileObjects
, yaze::zelda3::kSprites
, yaze::zelda3::kDoors
, yaze::zelda3::kChests
,
yaze::zelda3::kBg3Objects
, yaze::zelda3::Overlords
, yaze::zelda3::SpecialDoors
, yaze::zelda3::StairsTransition
,
yaze::zelda3::Blocks
, yaze::zelda3::Torches
, yaze::zelda3::StarTiles
, yaze::zelda3::SomariaLine
,
yaze::zelda3::StairsNorth
, yaze::zelda3::StairsSouth
, yaze::zelda3::GeneralManipulable
} |
| |