1#ifndef YAZE_APP_EDITOR_OVERWORLD_UI_CANVAS_OVERWORLD_CANVAS_VIEW_H
2#define YAZE_APP_EDITOR_OVERWORLD_UI_CANVAS_OVERWORLD_CANVAS_VIEW_H
23 std::string
GetId()
const override {
return "overworld.canvas"; }
35 void Draw(
bool* p_open)
override;
WindowContent wrapper for the main overworld canvas.
bool PreferAutoHideTabBar() const override
Whether the dock node hosting this panel should auto-hide its tab bar.
std::string GetEditorCategory() const override
Editor category this panel belongs to.
bool IsVisibleByDefault() const override
Whether this panel should be visible by default.
std::string GetIcon() const override
Material Design icon for this panel.
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
void Draw(bool *p_open) override
Draw the panel content.
int GetPriority() const override
Get display priority for menu ordering.
std::string GetId() const override
Unique identifier for this panel.
std::string GetWorkflowGroup() const override
Optional workflow group for hack-centric actions.
std::string GetShortcutHint() const override
Get keyboard shortcut hint for display.
OverworldCanvasView()=default
Base interface for all logical window content components.
Editors are the view controllers for the application.