#include <cstdint>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::WaterFillZoneEntry |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::StatusOr< std::vector< WaterFillZoneEntry > > | yaze::zelda3::LoadWaterFillTable (Rom *rom) |
| absl::Status | yaze::zelda3::WriteWaterFillTable (Rom *rom, const std::vector< WaterFillZoneEntry > &zones) |
| absl::StatusOr< std::vector< WaterFillZoneEntry > > | yaze::zelda3::LoadLegacyWaterGateZones (Rom *rom, const std::string &symbol_path) |
| absl::StatusOr< std::string > | yaze::zelda3::DumpWaterFillZonesToJsonString (const std::vector< WaterFillZoneEntry > &zones) |
| absl::StatusOr< std::vector< WaterFillZoneEntry > > | yaze::zelda3::LoadWaterFillZonesFromJsonString (const std::string &json_content) |
| absl::Status | yaze::zelda3::NormalizeWaterFillZoneMasks (std::vector< WaterFillZoneEntry > *zones) |