yaze 0.3.2
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tile16_usage_index.cc File Reference
#include "zelda3/overworld/tile16_usage_index.h"
#include <algorithm>
Include dependency graph for tile16_usage_index.cc:

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Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{tile16_usage_index.cc}
 

Functions

const gfx::TileInfo & yaze::zelda3::anonymous_namespace{tile16_usage_index.cc}::TileInfoForQuadrant (const gfx::Tile16 &tile, int quadrant)
 
void yaze::zelda3::ClearTile8UsageIndex (Tile8UsageIndex *usage_index)
 
void yaze::zelda3::AddTile16ToUsageIndex (const gfx::Tile16 &tile_data, int tile16_id, Tile8UsageIndex *usage_index)
 
absl::Status yaze::zelda3::BuildTile8UsageIndex (int total_tiles, const std::function< absl::StatusOr< gfx::Tile16 >(int)> &tile_provider, Tile8UsageIndex *usage_index)
 
void yaze::zelda3::AccumulateTile16MapUsage (const std::vector< std::vector< uint16_t > > &world_tiles, int local_map, std::vector< int > *counts)
 
std::vector< int > yaze::zelda3::BuildTile16DisplayOrder (const std::vector< int > &counts, Tile16SortMode sort_mode, bool hide_unused)