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Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{tile16_usage_index.cc} |
Functions | |
| const gfx::TileInfo & | yaze::zelda3::anonymous_namespace{tile16_usage_index.cc}::TileInfoForQuadrant (const gfx::Tile16 &tile, int quadrant) |
| void | yaze::zelda3::ClearTile8UsageIndex (Tile8UsageIndex *usage_index) |
| void | yaze::zelda3::AddTile16ToUsageIndex (const gfx::Tile16 &tile_data, int tile16_id, Tile8UsageIndex *usage_index) |
| absl::Status | yaze::zelda3::BuildTile8UsageIndex (int total_tiles, const std::function< absl::StatusOr< gfx::Tile16 >(int)> &tile_provider, Tile8UsageIndex *usage_index) |
| void | yaze::zelda3::AccumulateTile16MapUsage (const std::vector< std::vector< uint16_t > > &world_tiles, int local_map, std::vector< int > *counts) |
| std::vector< int > | yaze::zelda3::BuildTile16DisplayOrder (const std::vector< int > &counts, Tile16SortMode sort_mode, bool hide_unused) |