yaze
0.3.2
Link to the Past ROM Editor
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tile16_editor_panel.cc
Go to the documentation of this file.
1
#include "
app/editor/overworld/panels/tile16_editor_panel.h
"
2
3
#include "
app/editor/core/content_registry.h
"
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#include "
app/editor/core/panel_registration.h
"
5
#include "
app/editor/overworld/overworld_editor.h
"
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namespace
yaze::editor
{
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void
Tile16EditorPanel::Draw
(
bool
* p_open) {
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auto
* editor =
ContentRegistry::Context::current_editor
();
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if
(!editor)
return
;
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if
(
auto
* ow_editor =
dynamic_cast<
OverworldEditor
*
>
(editor)) {
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if
(
auto
status = ow_editor->tile16_editor().UpdateAsPanel(); !status.ok()) {
15
LOG_ERROR
(
"Tile16EditorPanel"
,
"Failed to draw: %s"
,
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status.ToString().c_str());
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}
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}
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}
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REGISTER_PANEL
(
Tile16EditorPanel
);
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}
// namespace yaze::editor
yaze::editor::OverworldEditor
Main UI class for editing overworld maps in A Link to the Past.
Definition
overworld_editor.h:124
yaze::editor::Tile16EditorPanel
EditorPanel wrapper for Tile16Editor.
Definition
tile16_editor_panel.h:20
yaze::editor::Tile16EditorPanel::Draw
void Draw(bool *p_open) override
Draw the panel content.
Definition
tile16_editor_panel.cc:9
content_registry.h
LOG_ERROR
#define LOG_ERROR(category, format,...)
Definition
log.h:109
yaze::editor::ContentRegistry::Context::current_editor
Editor * current_editor()
Get the currently active editor.
Definition
content_registry.cc:94
yaze::editor
Editors are the view controllers for the application.
Definition
patch_export_usage.cc:9
overworld_editor.h
panel_registration.h
REGISTER_PANEL
#define REGISTER_PANEL(PanelClass)
Auto-registration macro for panels with default constructors.
Definition
panel_registration.h:39
tile16_editor_panel.h
src
app
editor
overworld
panels
tile16_editor_panel.cc
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