yaze 0.3.2
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yaze::zelda3::DungeonEditorSystem::SpriteData Struct Reference

#include <dungeon_editor_system.h>

Public Attributes

int sprite_id
 
std::string name
 
DungeonEditorSystem::SpriteType type
 
int x
 
int y
 
int layer
 
std::unordered_map< std::string, std::string > properties
 
bool is_active = true
 

Detailed Description

Definition at line 95 of file dungeon_editor_system.h.

Member Data Documentation

◆ sprite_id

◆ name

std::string yaze::zelda3::DungeonEditorSystem::SpriteData::name

◆ type

◆ x

int yaze::zelda3::DungeonEditorSystem::SpriteData::x

◆ y

int yaze::zelda3::DungeonEditorSystem::SpriteData::y

◆ layer

int yaze::zelda3::DungeonEditorSystem::SpriteData::layer

◆ properties

std::unordered_map<std::string, std::string> yaze::zelda3::DungeonEditorSystem::SpriteData::properties

◆ is_active

bool yaze::zelda3::DungeonEditorSystem::SpriteData::is_active = true

Definition at line 102 of file dungeon_editor_system.h.


The documentation for this struct was generated from the following file: