1#ifndef YAZE_APP_EDITOR_DUNGEON_WORKSPACE_DUNGEON_WORKBENCH_LAYOUT_H
2#define YAZE_APP_EDITOR_DUNGEON_WORKSPACE_DUNGEON_WORKBENCH_LAYOUT_H
4#include "imgui/imgui.h"
10 float requested_height,
16 float* pane_width,
float min_width,
18 bool resize_from_left_edge,
19 float collapse_threshold = 100.0f);
Editors are the view controllers for the application.
float ResolveDungeonWorkbenchNearbyHeight(float width, float height, float requested_height, float item_spacing)
bool DrawDungeonWorkbenchVerticalSplitter(const char *id, float height, float *pane_width, float min_width, float max_width, bool resize_from_left_edge, float collapse_threshold)