#include <array>#include <cstdint>#include <functional>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "app/gfx/types/snes_tile.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::Tile8UsageHit |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::Tile8UsageIndex |
Enumerations | |
| enum class | yaze::zelda3::Tile16SortMode { yaze::zelda3::kUsage , yaze::zelda3::kTileId } |
Functions | |
| void | yaze::zelda3::ClearTile8UsageIndex (Tile8UsageIndex *usage_index) |
| void | yaze::zelda3::AddTile16ToUsageIndex (const gfx::Tile16 &tile_data, int tile16_id, Tile8UsageIndex *usage_index) |
| absl::Status | yaze::zelda3::BuildTile8UsageIndex (int total_tiles, const std::function< absl::StatusOr< gfx::Tile16 >(int)> &tile_provider, Tile8UsageIndex *usage_index) |
| void | yaze::zelda3::AccumulateTile16MapUsage (const std::vector< std::vector< uint16_t > > &world_tiles, int local_map, std::vector< int > *counts) |
| std::vector< int > | yaze::zelda3::BuildTile16DisplayOrder (const std::vector< int > &counts, Tile16SortMode sort_mode, bool hide_unused) |
Variables | |
| constexpr int | yaze::zelda3::kMaxTile8UsageId = 1024 |