yaze 0.3.2
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object_geometry.cc File Reference
#include "zelda3/dungeon/geometry/object_geometry.h"
#include <algorithm>
#include <limits>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/gfx/render/background_buffer.h"
#include "app/gfx/types/snes_tile.h"
#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{object_geometry.cc}
 

Functions

std::vector< gfx::TileInfoyaze::zelda3::anonymous_namespace{object_geometry.cc}::MakeDummyTiles ()
 
int yaze::zelda3::anonymous_namespace{object_geometry.cc}::ChooseAnchorY (const DrawRoutineInfo &routine, const RoomObject &object)
 

Variables

constexpr int yaze::zelda3::anonymous_namespace{object_geometry.cc}::kDummyTileCount = 512
 
constexpr int yaze::zelda3::anonymous_namespace{object_geometry.cc}::kAnchorX = 0