#include "zelda3/dungeon/geometry/object_geometry.h"#include <algorithm>#include <limits>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/gfx/render/background_buffer.h"#include "app/gfx/types/snes_tile.h"#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{object_geometry.cc} |
Functions | |
| std::vector< gfx::TileInfo > | yaze::zelda3::anonymous_namespace{object_geometry.cc}::MakeDummyTiles () |
| int | yaze::zelda3::anonymous_namespace{object_geometry.cc}::ChooseAnchorY (const DrawRoutineInfo &routine, const RoomObject &object) |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{object_geometry.cc}::kDummyTileCount = 512 |
| constexpr int | yaze::zelda3::anonymous_namespace{object_geometry.cc}::kAnchorX = 0 |