#include "zelda3/overworld/diggable_tiles_patch.h"#include <fstream>#include <iomanip>#include <sstream>#include "absl/strings/str_cat.h"#include "absl/strings/str_format.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{diggable_tiles_patch.cc} |
Functions | |
| std::string | yaze::zelda3::anonymous_namespace{diggable_tiles_patch.cc}::FormatAddress (uint32_t addr) |
| std::string | yaze::zelda3::anonymous_namespace{diggable_tiles_patch.cc}::FormatByte (uint8_t byte) |
Variables | |
| constexpr uint8_t | yaze::zelda3::anonymous_namespace{diggable_tiles_patch.cc}::kVanillaBytes [] = {0xC9, 0x34, 0x00} |