yaze 0.3.2
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hm_support.cc
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1#include "rom/hm_support.h"
2
3#include "absl/strings/match.h"
4#include "util/log.h"
5
6namespace yaze {
7namespace rom {
8
10
12 if (!rom_ || !rom_->is_loaded()) return false;
13
14 // Heuristic 1: Size is exactly 1.5MB (0x180000 bytes)
15 // Most hacks are 1MB, 2MB, or 4MB. 1.5MB is very specific to PW.
16 if (rom_->size() == 0x180000) {
17 return true;
18 }
19
20 // Heuristic 2: Internal Header Title
21 // PW title is "THE LEGEND OF ZELDA" (same as vanilla), so we can't use that.
22 // But we can check for specific strings if needed.
23 // For now, size is the strongest indicator.
24
25 return false;
26}
27
29 // HM doesn't leave a clear signature, but we can infer it from
30 // corruption patterns or specific hacks.
31 // For now, we assume any ROM with Bank 00 erasure is likely an old HM hack.
32 return HasBank00Erasure();
33}
34
36 if (!rom_ || !rom_->is_loaded()) return false;
37
38 // Check for large block of zeros in Bank 00 code region
39 // This was identified in Phase 1 as a symptom of GoT-v040.smc (HM hack)
40 // Region: 0x00004B - 0x000100 (approx)
41 int zero_count = 0;
42 int check_start = 0x4B;
43 int check_end = 0x100;
44
45 if (check_end >= static_cast<int>(rom_->size())) return false;
46
47 const auto* data = rom_->data();
48 for (int i = check_start; i < check_end; ++i) {
49 if (data[i] == 0x00) {
50 zero_count++;
51 }
52 }
53
54 // If > 90% zeros, it's likely erased
55 return zero_count > (check_end - check_start) * 0.9;
56}
57
59 if (!rom_ || !rom_->is_loaded()) return false;
60
61 // Calculate CRC32 and SNES Checksum
62 // Note: Rom class might have methods for this, but we'll implement
63 // a basic SNES checksum calculator here if needed.
64 // Actually, let's use the existing Rom::CalculateChecksum if available,
65 // or implement it.
66
67 // SNES Checksum Algorithm:
68 // Sum of all bytes.
69 // For LoROM, power of 2 sizes are easy.
70 // For non-power of 2 (like 1.5MB), we need to mirror the last part.
71
72 size_t size = rom_->size();
73 uint32_t sum = 0;
74
75 // 1.5MB (0x180000) mapping:
76 // 0x000000 - 0x0FFFFF (1MB)
77 // 0x100000 - 0x17FFFF (0.5MB)
78 // The 0.5MB part is mirrored to fill the 2MB space for checksum calculation?
79 // Or is it just summed as is?
80 // Standard SNES checksum ignores mirroring usually, but for 1.5MB
81 // it treats it as 2MB with the last 0.5MB mirrored?
82 // Let's stick to simple sum for now, or use a proper library if available.
83 // Since we don't have a dedicated checksum library exposed, we'll skip
84 // the actual calculation implementation for this pass and focus on the structure.
85 // TODO: Implement proper SNES checksum calculation.
86
87 return true; // Placeholder
88}
89
91 if (IsParallelWorlds()) return "Parallel Worlds (1.5MB)";
92 if (HasBank00Erasure()) return "Hyrule Magic (Corrupted)";
93 return "Vanilla / Unknown";
94}
95
96} // namespace rom
97} // namespace yaze
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
Definition rom.h:24
auto data() const
Definition rom.h:135
auto size() const
Definition rom.h:134
bool is_loaded() const
Definition rom.h:128
std::string GetVariantName() const
Definition hm_support.cc:90