#include "absl/status/status.h"#include "absl/status/statusor.h"#include "core/lyra_terrain_document.h"#include "zelda3/overworld/overworld_map.h"

Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::LyraNativeMapAssets |
Namespaces | |
| namespace | yaze |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| absl::Status | yaze::zelda3::BindLyraTerrainSource (Overworld &overworld, core::LyraTerrainProfile *profile, gfx::Bitmap *atlas) |
| std::string | yaze::zelda3::LyraMapAssetKey (const core::LyraMapProperties &p, int state) |
| absl::Status | yaze::zelda3::ApplyLyraBackgroundPaletteOverride (const core::LyraMapProperties &properties, gfx::SnesPalette &palette) |
| absl::StatusOr< LyraNativeMapAssets > | yaze::zelda3::ResolveLyraMapAssets (Overworld &overworld, const core::LyraMapProperties &p, int state) |
| absl::StatusOr< std::string > | yaze::zelda3::DescribeLyraNativeMapAssets (const core::LyraMapProperties &p, int state, const LyraNativeMapAssets &assets) |