#include "cli/handlers/game/dungeon_wall_profile_commands.h"#include <filesystem>#include <optional>#include <set>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "core/source_artifact_publisher.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_wall_profile.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::cli |
| namespace | yaze::cli::handlers |
| namespace | yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc} |
Functions | |
| absl::StatusOr< zelda3::WallProfileContext > | yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::ParseContext (const resources::ArgumentParser &parser) |
| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::RequireMissing (const std::filesystem::path &path) |
| absl::Status | yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::ProtectOutput (const std::filesystem::path &output, const resources::CommandInvocationContext &invocation, const std::vector< std::filesystem::path > &inputs) |
| std::string | yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::PreviewAsm (const zelda3::DungeonTilePatterns &patterns) |