yaze 0.3.2
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dungeon_wall_profile_commands.cc File Reference
#include "cli/handlers/game/dungeon_wall_profile_commands.h"
#include <filesystem>
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "core/source_artifact_publisher.h"
#include "util/macro.h"
#include "zelda3/dungeon/dungeon_wall_profile.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::cli
 
namespace  yaze::cli::handlers
 
namespace  yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}
 

Functions

absl::StatusOr< zelda3::WallProfileContext > yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::ParseContext (const resources::ArgumentParser &parser)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::RequireMissing (const std::filesystem::path &path)
 
absl::Status yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::ProtectOutput (const std::filesystem::path &output, const resources::CommandInvocationContext &invocation, const std::vector< std::filesystem::path > &inputs)
 
std::string yaze::cli::handlers::anonymous_namespace{dungeon_wall_profile_commands.cc}::PreviewAsm (const zelda3::DungeonTilePatterns &patterns)