yaze 0.3.2
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resource_labels.cc File Reference
#include "zelda3/resource_labels.h"
#include <algorithm>
#include <cctype>
#include <sstream>
#include <string>
#include <vector>
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "absl/strings/strip.h"
#include "zelda3/sprite/sprite.h"
#include "zelda3/zelda3_labels.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

std::string yaze::zelda3::ResourceTypeToString (ResourceType type)
 Convert ResourceType enum to string key for storage.
 
ResourceType yaze::zelda3::StringToResourceType (const std::string &type_str)
 Convert string key to ResourceType enum.
 
ResourceLabelProvideryaze::zelda3::GetResourceLabels ()
 Get the global ResourceLabelProvider instance.
 

Variables

const char *const yaze::zelda3::kSpriteNames []
 
const size_t yaze::zelda3::kSpriteNameCount = sizeof(kSpriteNames)/sizeof(kSpriteNames[0])