#include "zelda3/resource_labels.h"#include <algorithm>#include <cctype>#include <sstream>#include <string>#include <vector>#include "absl/strings/str_format.h"#include "absl/strings/str_split.h"#include "absl/strings/strip.h"#include "zelda3/sprite/sprite.h"#include "zelda3/zelda3_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| std::string | yaze::zelda3::ResourceTypeToString (ResourceType type) |
| Convert ResourceType enum to string key for storage. | |
| ResourceType | yaze::zelda3::StringToResourceType (const std::string &type_str) |
| Convert string key to ResourceType enum. | |
| ResourceLabelProvider & | yaze::zelda3::GetResourceLabels () |
| Get the global ResourceLabelProvider instance. | |
Variables | |
| const char *const | yaze::zelda3::kSpriteNames [] |
| const size_t | yaze::zelda3::kSpriteNameCount = sizeof(kSpriteNames)/sizeof(kSpriteNames[0]) |