#include <cstddef>#include <cstdint>#include <optional>

Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::formats::DungeonOffsets |
| struct | yaze::zelda3::formats::TextCodes |
| struct | yaze::zelda3::formats::TextOffsets |
| struct | yaze::zelda3::formats::OverworldOffsets |
| struct | yaze::zelda3::formats::RegionOffsets |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::formats |
Enumerations | |
| enum class | yaze::zelda3::formats::Region { yaze::zelda3::formats::kUs = 0 , yaze::zelda3::formats::kEu , yaze::zelda3::formats::kJp } |
Functions | |
| std::optional< RegionOffsets > | yaze::zelda3::formats::GetRegionOffsets (Region region) |
| bool | yaze::zelda3::formats::ValidateOffsets (const RegionOffsets &offsets, size_t rom_size_bytes) |