#include "zelda3/overworld/lyra_terrain_source.h"#include <string>#include <utility>#include <vector>#include "absl/strings/str_format.h"#include "app/gfx/core/bitmap.h"#include "core/source_artifact_publisher.h"#include "nlohmann/json.hpp"#include "util/macro.h"#include "zelda3/game_data.h"#include "zelda3/graphics/resolved_graphics_context.h"#include "zelda3/overworld/overworld.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{lyra_terrain_source.cc} |
Functions | |
| void | yaze::zelda3::anonymous_namespace{lyra_terrain_source.cc}::AddWord (std::string &bytes, uint16_t word) |
| absl::Status | yaze::zelda3::BindLyraTerrainSource (Overworld &overworld, core::LyraTerrainProfile *profile, gfx::Bitmap *atlas) |
| std::string | yaze::zelda3::LyraMapAssetKey (const core::LyraMapProperties &p, int state) |
| absl::Status | yaze::zelda3::ApplyLyraBackgroundPaletteOverride (const core::LyraMapProperties &properties, gfx::SnesPalette &palette) |
| absl::StatusOr< LyraNativeMapAssets > | yaze::zelda3::ResolveLyraMapAssets (Overworld &overworld, const core::LyraMapProperties &p, int state) |
| absl::StatusOr< std::string > | yaze::zelda3::DescribeLyraNativeMapAssets (const core::LyraMapProperties &p, int state, const LyraNativeMapAssets &assets) |