yaze 0.3.2
Link to the Past ROM Editor
 
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tile16_editor.h File Reference
#include <array>
#include <chrono>
#include <functional>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "util/log.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "util/notify.h"

Go to the source code of this file.

Classes

class  yaze::editor::Tile16Editor
 Popup window to edit Tile16 data. More...
 
struct  yaze::editor::Tile16Editor::LayoutScratch
 
struct  yaze::editor::Tile16Editor::UndoState
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Variables

constexpr int yaze::editor::kTile16Size = 16
 
constexpr int yaze::editor::kTile8Size = 8
 
constexpr int yaze::editor::kTilesheetEditorWidth = 0x100
 
constexpr int yaze::editor::kTilesheetEditorHeight = 0x4000
 
constexpr int yaze::editor::kTile16CanvasSize = 0x20
 
constexpr int yaze::editor::kTile8CanvasHeight = 0x175
 
constexpr int yaze::editor::kNumScratchSlots = 4
 
constexpr int yaze::editor::kNumPalettes = 8
 
constexpr int yaze::editor::kTile8PixelCount = 64
 
constexpr int yaze::editor::kTile16PixelCount = 256