#include <array>#include <chrono>#include <functional>#include <vector>#include "absl/status/status.h"#include "app/editor/palette/palette_editor.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/input.h"#include "util/log.h"#include "app/rom.h"#include "imgui/imgui.h"#include "util/notify.h"Go to the source code of this file.
Classes | |
| class | yaze::editor::Tile16Editor |
| Popup window to edit Tile16 data. More... | |
| struct | yaze::editor::Tile16Editor::LayoutScratch |
| struct | yaze::editor::Tile16Editor::UndoState |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| constexpr int | yaze::editor::kTile16Size = 16 |
| constexpr int | yaze::editor::kTile8Size = 8 |
| constexpr int | yaze::editor::kTilesheetEditorWidth = 0x100 |
| constexpr int | yaze::editor::kTilesheetEditorHeight = 0x4000 |
| constexpr int | yaze::editor::kTile16CanvasSize = 0x20 |
| constexpr int | yaze::editor::kTile8CanvasHeight = 0x175 |
| constexpr int | yaze::editor::kNumScratchSlots = 4 |
| constexpr int | yaze::editor::kNumPalettes = 8 |
| constexpr int | yaze::editor::kTile8PixelCount = 64 |
| constexpr int | yaze::editor::kTile16PixelCount = 256 |