#include <array>
#include <chrono>
#include <functional>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "util/log.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "util/notify.h"
Go to the source code of this file.
Classes | |
class | yaze::editor::Tile16Editor |
Popup window to edit Tile16 data. More... | |
struct | yaze::editor::Tile16Editor::LayoutScratch |
struct | yaze::editor::Tile16Editor::UndoState |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |
Variables | |
constexpr int | yaze::editor::kTile16Size = 16 |
constexpr int | yaze::editor::kTile8Size = 8 |
constexpr int | yaze::editor::kTilesheetEditorWidth = 0x100 |
constexpr int | yaze::editor::kTilesheetEditorHeight = 0x4000 |
constexpr int | yaze::editor::kTile16CanvasSize = 0x20 |
constexpr int | yaze::editor::kTile8CanvasHeight = 0x175 |
constexpr int | yaze::editor::kNumScratchSlots = 4 |
constexpr int | yaze::editor::kNumPalettes = 8 |
constexpr int | yaze::editor::kTile8PixelCount = 64 |
constexpr int | yaze::editor::kTile16PixelCount = 256 |