#include "screen_editor.h"#include "app/editor/system/editor_card_registry.h"#include <fstream>#include <iostream>#include <string>#include "absl/strings/str_format.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "util/file_util.h"#include "app/gfx/resource/arena.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/color.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "imgui/imgui.h"#include "util/hex.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| constexpr uint32_t | yaze::editor::kRedPen = 0xFF0000FF |