#include <vector>#include "app/gfx/core/bitmap.h"#include "app/gui/canvas/canvas.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"#include "imgui/imgui.h"
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Classes | |
| class | yaze::editor::OverworldEntityRenderer |
| Handles visualization of all overworld entities (entrances, exits, items, sprites) More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |