#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gui/canvas.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
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Classes | |
class | yaze::editor::OverworldEntityRenderer |
Handles visualization of all overworld entities (entrances, exits, items, sprites) More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |