#include "app/emu/snes.h"
#include <cstdint>
#include <fstream>
#include "app/emu/audio/apu.h"
#include "app/emu/memory/dma.h"
#include "app/emu/memory/memory.h"
#include "app/emu/video/ppu.h"
#include "util/log.h"
Go to the source code of this file.
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#define | WRITE_STATE(file, member) file.write(reinterpret_cast<const char*>(&member), sizeof(member)) |
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#define | READ_STATE(file, member) file.read(reinterpret_cast<char*>(&member), sizeof(member)) |
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◆ WRITE_STATE
#define WRITE_STATE |
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| file.write(reinterpret_cast<const char*>(&member), sizeof(member)) |
◆ READ_STATE
#define READ_STATE |
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file, |
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| file.read(reinterpret_cast<char*>(&member), sizeof(member)) |