1#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_LAYOUT_H
2#define YAZE_APP_ZELDA3_DUNGEON_ROOM_LAYOUT_H
6#include "absl/status/status.h"
7#include "absl/status/statusor.h"
The Rom class is used to load, save, and modify Rom data.
std::vector< RoomObject > objects_
const std::vector< RoomObject > & GetObjects() const
absl::StatusOr< int > GetLayoutAddress(int layout_id) const
absl::Status LoadLayout(int layout_id)
Zelda 3 specific classes and functions.