#include <room_layout.h>
Definition at line 13 of file room_layout.h.
◆ RoomLayout() [1/2]
yaze::zelda3::RoomLayout::RoomLayout |
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default |
◆ RoomLayout() [2/2]
yaze::zelda3::RoomLayout::RoomLayout |
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Rom * |
rom | ) |
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inlineexplicit |
◆ set_rom()
void yaze::zelda3::RoomLayout::set_rom |
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Rom * |
rom | ) |
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inline |
◆ LoadLayout()
absl::Status yaze::zelda3::RoomLayout::LoadLayout |
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int |
layout_id | ) |
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◆ GetObjects()
const std::vector< RoomObject > & yaze::zelda3::RoomLayout::GetObjects |
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const |
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inline |
◆ GetLayoutAddress()
absl::StatusOr< int > yaze::zelda3::RoomLayout::GetLayoutAddress |
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int |
layout_id | ) |
const |
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private |
◆ rom_
Rom* yaze::zelda3::RoomLayout::rom_ = nullptr |
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private |
◆ objects_
std::vector<RoomObject> yaze::zelda3::RoomLayout::objects_ |
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private |
The documentation for this class was generated from the following files: