#include <array>
#include <cstdint>
#include <memory>
#include <mutex>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "util/sdl_deleter.h"
#include "app/gfx/background_buffer.h"
#include "app/gfx/bitmap.h"
Go to the source code of this file.
Classes | |
class | yaze::gfx::Arena |
Resource management arena for efficient graphics memory handling. More... | |
struct | yaze::gfx::Arena::TextureCommand |
struct | yaze::gfx::Arena::TexturePool |
struct | yaze::gfx::Arena::SurfacePool |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |