#include <array>#include <cstdint>#include <memory>#include <mutex>#include <tuple>#include <unordered_map>#include <vector>#include "util/sdl_deleter.h"#include "app/gfx/render/background_buffer.h"#include "app/gfx/core/bitmap.h"Go to the source code of this file.
Classes | |
| class | yaze::gfx::Arena |
| Resource management arena for efficient graphics memory handling. More... | |
| struct | yaze::gfx::Arena::TextureCommand |
| struct | yaze::gfx::Arena::TexturePool |
| struct | yaze::gfx::Arena::SurfacePool |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::gfx |
| Contains classes for handling graphical data. | |