yaze 0.3.2
Link to the Past ROM Editor
 
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debugger_ui.cc File Reference
#include "app/emu/ui/debugger_ui.h"
#include "absl/strings/str_format.h"
#include "app/emu/emulator.h"
#include "app/emu/cpu/cpu.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/theme_manager.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "util/log.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::emu
 SNES Emulation and debugging tools.
 
namespace  yaze::emu::ui
 
namespace  yaze::emu::ui::anonymous_namespace{debugger_ui.cc}
 

Functions

void yaze::emu::ui::anonymous_namespace{debugger_ui.cc}::AddSpacing ()
 
void yaze::emu::ui::anonymous_namespace{debugger_ui.cc}::AddSectionSpacing ()
 
void yaze::emu::ui::RenderModernCpuDebugger (Emulator *emu)
 Modern CPU debugger with registers, flags, and controls.
 
void yaze::emu::ui::RenderBreakpointList (Emulator *emu)
 Breakpoint list and management.
 
void yaze::emu::ui::RenderMemoryViewer (Emulator *emu)
 Memory viewer/editor.
 
void yaze::emu::ui::RenderCpuInstructionLog (Emulator *emu, uint32_t log_size)
 CPU instruction log (legacy, prefer DisassemblyViewer)
 
void yaze::emu::ui::RenderApuDebugger (Emulator *emu)
 APU/Audio debugger with handshake tracker.
 
void yaze::emu::ui::RenderAIAgentPanel (Emulator *emu)
 AI Agent panel for automated testing/gameplay.
 

Variables

constexpr float yaze::emu::ui::anonymous_namespace{debugger_ui.cc}::kStandardSpacing = 8.0f
 
constexpr float yaze::emu::ui::anonymous_namespace{debugger_ui.cc}::kButtonHeight = 30.0f
 
constexpr float yaze::emu::ui::anonymous_namespace{debugger_ui.cc}::kLargeButtonHeight = 35.0f