#include "app/editor/overworld/overworld_editor.h"#include <algorithm>#include <cmath>#include <filesystem>#include <future>#include <set>#include <unordered_map>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "core/asar_wrapper.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/platform/window.h"#include "app/editor/overworld/entity.h"#include "app/editor/overworld/map_properties.h"#include "app/editor/overworld/tile16_editor.h"#include "app/gfx/resource/arena.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/render/tilemap.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/style.h"#include "app/rom.h"#include "zelda3/common.h"#include "zelda3/overworld/overworld.h"#include "zelda3/overworld/overworld_map.h"#include "imgui/imgui.h"#include "imgui_memory_editor.h"#include "util/hex.h"#include "util/log.h"#include "util/macro.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |