yaze 0.3.2
Link to the Past ROM Editor
 
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scratch_space.cc File Reference
#include "app/editor/overworld/overworld_editor.h"
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <future>
#include <set>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "core/asar_wrapper.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/platform/window.h"
#include "app/editor/overworld/entity.h"
#include "app/editor/overworld/map_properties.h"
#include "app/editor/overworld/tile16_editor.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/render/tilemap.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/style.h"
#include "app/rom.h"
#include "zelda3/common.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.