24 rom_ = std::make_unique<Rom>();
25 auto status =
rom_->LoadFromFile(
"assets/zelda3.sfc");
27 status =
rom_->LoadFromFile(
"build/bin/zelda3.sfc");
30 status =
rom_->LoadFromFile(
"zelda3.sfc");
32 ASSERT_TRUE(status.ok()) <<
"Could not load zelda3.sfc from any location";
33 ASSERT_TRUE(
rom_->InitializeForTesting().ok());
41 ASSERT_TRUE(load_status.ok()) <<
"Failed to load dungeon editor: "
42 << load_status.message();