#include <memory>
#include <unordered_map>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/editor/editor.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "dungeon_room_selector.h"
#include "dungeon_canvas_viewer.h"
#include "dungeon_object_selector.h"
#include "dungeon_room_loader.h"
#include "object_editor_card.h"
#include "app/gui/editor_card_manager.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_entrance.h"
#include "app/gui/editor_layout.h"
#include "app/gui/widgets/dungeon_object_emulator_preview.h"
#include "app/gui/widgets/palette_editor_widget.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
class | yaze::editor::DungeonEditorV2 |
DungeonEditorV2 - Simplified dungeon editor using component delegation. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |