#include "app/editor/overworld/entity.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "util/hex.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::editor |
Editors are the view controllers for the application. | |
Functions | |
bool | yaze::editor::IsMouseHoveringOverEntity (const zelda3::GameEntity &entity, ImVec2 canvas_p0, ImVec2 scrolling) |
void | yaze::editor::MoveEntityOnGrid (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool free_movement) |
bool | yaze::editor::DrawEntranceInserterPopup () |
bool | yaze::editor::DrawOverworldEntrancePopup (zelda3::OverworldEntrance &entrance) |
void | yaze::editor::DrawExitInserterPopup () |
bool | yaze::editor::DrawExitEditorPopup (zelda3::OverworldExit &exit) |
void | yaze::editor::DrawItemInsertPopup () |
bool | yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item) |
void | yaze::editor::DrawSpriteTable (std::function< void(int)> onSpriteSelect) |
void | yaze::editor::DrawSpriteInserterPopup () |
bool | yaze::editor::DrawSpriteEditorPopup (zelda3::Sprite &sprite) |
Variables | |
constexpr float | yaze::editor::kInputFieldSize = 30.f |