23 rom_ = std::make_unique<Rom>();
24 auto status =
rom_->LoadFromFile(
"assets/zelda3.sfc");
26 status =
rom_->LoadFromFile(
"build/bin/zelda3.sfc");
29 status =
rom_->LoadFromFile(
"zelda3.sfc");
31 ASSERT_TRUE(status.ok()) <<
"Could not load zelda3.sfc from any location";