#include <cstdint>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "app/rom.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::PaletteColorChange |
Represents a single color change operation. More... | |
struct | yaze::gfx::PaletteChangeEvent |
Event notification for palette changes. More... | |
class | yaze::gfx::PaletteManager |
Centralized palette management system. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |