yaze 0.3.2
Link to the Past ROM Editor
 
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graphics_editor.cc File Reference
#include "graphics_editor.h"
#include "app/editor/system/editor_card_registry.h"
#include <filesystem>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/gui/core/ui_helpers.h"
#include "util/file_util.h"
#include "app/platform/window.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/util/compression.h"
#include "app/gfx/util/scad_format.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/color.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/widgets/asset_browser.h"
#include "app/gui/core/style.h"
#include "app/rom.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
#include "util/log.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Variables

constexpr ImGuiTableFlags yaze::editor::kGfxEditTableFlags