#include "graphics_editor.h"#include "app/editor/system/editor_card_registry.h"#include <filesystem>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "absl/strings/str_cat.h"#include "app/gui/core/ui_helpers.h"#include "util/file_util.h"#include "app/platform/window.h"#include "app/gfx/resource/arena.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/util/compression.h"#include "app/gfx/util/scad_format.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "app/gui/canvas/canvas.h"#include "app/gui/core/color.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/widgets/asset_browser.h"#include "app/gui/core/style.h"#include "app/rom.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "imgui/imgui.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "imgui_memory_editor.h"#include "util/log.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
Variables | |
| constexpr ImGuiTableFlags | yaze::editor::kGfxEditTableFlags |