#include "editor_manager.h"#include <algorithm>#include <chrono>#include <cstring>#include <filesystem>#include <memory>#include <sstream>#include <string>#include <vector>#include "absl/status/status.h"#include "absl/status/statusor.h"#include "absl/strings/match.h"#include "absl/strings/str_cat.h"#include "absl/strings/str_format.h"#include "core/features.h"#include "core/project.h"#include "app/platform/timing.h"#include "app/editor/session_types.h"#include "app/editor/code/assembly_editor.h"#include "app/editor/dungeon/dungeon_editor_v2.h"#include "app/editor/graphics/graphics_editor.h"#include "app/editor/graphics/screen_editor.h"#include "app/editor/music/music_editor.h"#include "app/editor/overworld/overworld_editor.h"#include "app/editor/palette/palette_editor.h"#include "app/editor/sprite/sprite_editor.h"#include "app/editor/system/editor_card_registry.h"#include "app/editor/system/editor_registry.h"#include "app/editor/system/menu_orchestrator.h"#include "app/editor/system/popup_manager.h"#include "app/editor/system/shortcut_configurator.h"#include "app/editor/ui/editor_selection_dialog.h"#include "app/editor/ui/ui_coordinator.h"#include "app/emu/emulator.h"#include "app/gfx/debug/performance/performance_profiler.h"#include "app/gfx/resource/arena.h"#include "app/gui/core/background_renderer.h"#include "app/gui/core/icons.h"#include "app/gui/core/input.h"#include "app/gui/core/theme_manager.h"#include "app/rom.h"#include "app/test/test_manager.h"#include "imgui/imgui.h"#include "util/file_util.h"#include "util/log.h"#include "zelda3/screen/dungeon_map.h"#include "app/editor/editor.h"#include "app/editor/system/settings_editor.h"#include "app/editor/system/toast_manager.h"#include "app/gfx/debug/performance/performance_dashboard.h"#include "imgui/misc/cpp/imgui_stdlib.h"#include "util/macro.h"#include "yaze_config.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |
| namespace | yaze::editor::anonymous_namespace{editor_manager.cc} |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| std::string | yaze::editor::anonymous_namespace{editor_manager.cc}::GetEditorName (EditorType type) |
Variables | |
| constexpr const char * | yaze::editor::kOverworldEditorName = ICON_MD_LAYERS " Overworld Editor" |
| constexpr const char * | yaze::editor::kGraphicsEditorName = ICON_MD_PHOTO " Graphics Editor" |
| constexpr const char * | yaze::editor::kPaletteEditorName = ICON_MD_PALETTE " Palette Editor" |
| constexpr const char * | yaze::editor::kScreenEditorName = ICON_MD_SCREENSHOT " Screen Editor" |
| constexpr const char * | yaze::editor::kSpriteEditorName = ICON_MD_SMART_TOY " Sprite Editor" |
| constexpr const char * | yaze::editor::kMessageEditorName = ICON_MD_MESSAGE " Message Editor" |
| constexpr const char * | yaze::editor::kSettingsEditorName = ICON_MD_SETTINGS " Settings Editor" |
| constexpr const char * | yaze::editor::kAssemblyEditorName = ICON_MD_CODE " Assembly Editor" |
| constexpr const char * | yaze::editor::kDungeonEditorName = ICON_MD_CASTLE " Dungeon Editor" |
| constexpr const char * | yaze::editor::kMusicEditorName = ICON_MD_MUSIC_NOTE " Music Editor" |
| #define IMGUI_DEFINE_MATH_OPERATORS |
Definition at line 12 of file editor_manager.cc.