#include "bitmap.h"
#include <SDL.h>
#include <cstdint>
#include <future>
#include <memory>
#include "app/core/platform/memory_tracker.h"
#include "app/core/platform/sdl_deleter.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/texture_pool.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::SDL_Surface_Deleter |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
Functions | |
Uint32 | yaze::gfx::GetSnesPixelFormat (int format) |
Get the SDL pixel format for a given bitmap format. | |
SDL_Surface * | yaze::gfx::AllocateSurface (int width, int height, int depth, Uint32 format) |
Allocate an SDL surface with the given dimensions and format. | |
SDL_Texture * | yaze::gfx::AllocateTexture (SDL_Renderer *renderer, Uint32 format, int access, int width, int height) |
Allocate an SDL texture with the given dimensions and format. | |
std::vector< gfx::Bitmap > | yaze::gfx::ExtractTile8Bitmaps (const gfx::Bitmap &source_bmp, const gfx::SnesPalette &palette, uint8_t palette_index) |
Extract 8x8 tiles from a source bitmap. | |