#include "bitmap.h"
#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::gfx |
Contains classes for handling graphical data. | |
namespace | yaze::app::gfx::anonymous_namespace{bitmap.cc} |
Macros | |
#define | SDL_RETURN_IF_ERROR() |
Functions | |
void | yaze::app::gfx::anonymous_namespace{bitmap.cc}::GrayscalePalette (SDL_Palette *palette) |
Uint32 | yaze::app::gfx::anonymous_namespace{bitmap.cc}::GetSnesPixelFormat (int format) |