#include "bitmap.h"
#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "util/macro.h"
Go to the source code of this file.
Classes | |
struct | yaze::gfx::SDL_Surface_Deleter |
Deleter for SDL_Surface. More... | |
struct | yaze::gfx::SDL_Texture_Deleter |
Deleter for SDL_Texture. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
namespace | yaze::gfx::anonymous_namespace{bitmap.cc} |
Functions | |
Uint32 | yaze::gfx::anonymous_namespace{bitmap.cc}::GetSnesPixelFormat (int format) |