#include <cstdint>
#include <regex>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <vector>
#include "absl/strings/match.h"
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::emu |
| SNES Emulation and debugging tools.
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enum class | yaze::emu::AddressingMode {
yaze::emu::kAbsolute
, yaze::emu::kAbsoluteLong
, yaze::emu::kAbsoluteIndexedIndirect
, yaze::emu::kAbsoluteIndexedX
,
yaze::emu::kAbsoluteIndexedY
, yaze::emu::kAbsoluteIndirect
, yaze::emu::kAbsoluteIndirectLong
, yaze::emu::kAbsoluteLongIndexedX
,
yaze::emu::kAccumulator
, yaze::emu::kBlockMove
, yaze::emu::kDirectPage
, yaze::emu::kDirectPageIndexedX
,
yaze::emu::kDirectPageIndexedY
, yaze::emu::kDirectPageIndirect
, yaze::emu::kDirectPageIndirectIndexedY
, yaze::emu::kDirectPageIndirectLong
,
yaze::emu::kDirectPageIndirectLongIndexedY
, yaze::emu::kDirectPageIndirectIndexedX
, yaze::emu::kDirectPageIndirectLongIndexedX
, yaze::emu::kImmediate
,
yaze::emu::kImplied
, yaze::emu::kProgramCounterRelative
, yaze::emu::kProgramCounterRelativeLong
, yaze::emu::kStackRelative
,
yaze::emu::kStackRelativeIndirectIndexedY
, yaze::emu::kStackRelativeIndirectIndexedYLong
, yaze::emu::kStack
, yaze::emu::kStackRelativeIndexedY
} |
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