1#ifndef YAZE_APP_EDITOR_SETTINGS_EDITOR_H
2#define YAZE_APP_EDITOR_SETTINGS_EDITOR_H
4#include "absl/status/status.h"
7#include "imgui/imgui.h"
40 {
"Enabled", ImGuiDataType_Bool, 1,
42 {
"MyInt", ImGuiDataType_S32, 1, offsetof(ExampleTreeNode, DataInt)},
43 {
"MyVec2", ImGuiDataType_Float, 2, offsetof(ExampleTreeNode, DataVec2)},
50 snprintf(node->Name, IM_ARRAYSIZE(node->Name),
"%s", name);
52 node->Parent = parent;
53 if (parent) parent->Childs.push_back(node);
59 static const char* root_names[] = {
"Apple",
"Banana",
"Cherry",
60 "Kiwi",
"Mango",
"Orange",
61 "Pineapple",
"Strawberry",
"Watermelon"};
64 ExampleTreeNode* node_L0 = ExampleTree_CreateNode(
"<ROOT>", ++uid, NULL);
65 for (
int idx_L0 = 0; idx_L0 < IM_ARRAYSIZE(root_names) * 2; idx_L0++) {
66 snprintf(name_buf, 32,
"%s %d", root_names[idx_L0 / 2], idx_L0 % 2);
67 ExampleTreeNode* node_L1 = ExampleTree_CreateNode(name_buf, ++uid, node_L0);
68 const int number_of_childs = (int)strlen(node_L1->Name);
69 for (
int idx_L1 = 0; idx_L1 < number_of_childs; idx_L1++) {
70 snprintf(name_buf, 32,
"Child %d", idx_L1);
72 ExampleTree_CreateNode(name_buf, ++uid, node_L1);
73 node_L2->HasData =
true;
75 snprintf(name_buf, 32,
"Sub-child %d", 0);
77 ExampleTree_CreateNode(name_buf, ++uid, node_L2);
78 node_L3->HasData =
true;
89 ImGui::SetNextItemWidth(-FLT_MIN);
90 ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_F,
91 ImGuiInputFlags_Tooltip);
92 ImGui::PushItemFlag(ImGuiItemFlags_NoNavDefaultFocus,
true);
93 if (ImGui::InputTextWithHint(
"##Filter",
"incl,-excl",
Filter.InputBuf,
94 IM_ARRAYSIZE(
Filter.InputBuf),
95 ImGuiInputTextFlags_EscapeClearsAll))
99 ImGuiTableFlags table_flags = ImGuiTableFlags_Resizable |
100 ImGuiTableFlags_ScrollY |
101 ImGuiTableFlags_RowBg;
102 if (ImGui::BeginTable(
"##split", 2, table_flags)) {
103 ImGui::TableSetupColumn(
"Object", ImGuiTableColumnFlags_WidthStretch,
105 ImGui::TableSetupColumn(
"Contents", ImGuiTableColumnFlags_WidthStretch,
119 ImGui::PushID((
int)node->
UID);
120 ImGui::TableNextRow();
121 ImGui::TableSetColumnIndex(0);
122 ImGui::AlignTextToFramePadding();
123 ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None;
125 ImGuiTreeNodeFlags_SpanAllColumns |
126 ImGuiTreeNodeFlags_AllowOverlap;
128 ImGuiTreeNodeFlags_OpenOnArrow |
129 ImGuiTreeNodeFlags_OpenOnDoubleClick;
133 ImGuiTreeNodeFlags_NavLeftJumpsBackHere;
135 ImGui::TreeNodeEx(
"##Object", tree_flags,
"%s", node->
Name);
136 ImGui::TableSetColumnIndex(1);
137 ImGui::TextDisabled(
"UID: 0x%08X", node->
UID);
142 if (node_open && node->
HasData) {
152 ImGui::TableNextRow();
153 ImGui::TableSetColumnIndex(0);
154 ImGui::AlignTextToFramePadding();
155 ImGui::PushItemFlag(ImGuiItemFlags_NoTabStop | ImGuiItemFlags_NoNav,
157 ImGui::Selectable(field_desc.Name,
false,
158 ImGuiSelectableFlags_SpanAllColumns |
159 ImGuiSelectableFlags_AllowOverlap);
160 ImGui::PopItemFlag();
161 ImGui::TableSetColumnIndex(1);
162 ImGui::PushID(field_desc.Name);
163 void* field_ptr = (
void*)(((
unsigned char*)node) + field_desc.Offset);
164 switch (field_desc.DataType) {
165 case ImGuiDataType_Bool: {
166 IM_ASSERT(field_desc.DataCount == 1);
167 ImGui::Checkbox(
"##Editor", (
bool*)field_ptr);
170 case ImGuiDataType_S32: {
171 int v_min = INT_MIN, v_max = INT_MAX;
172 ImGui::SetNextItemWidth(-FLT_MIN);
173 ImGui::DragScalarN(
"##Editor", field_desc.DataType, field_ptr,
174 field_desc.DataCount, 1.0f, &v_min, &v_max);
177 case ImGuiDataType_Float: {
178 float v_min = 0.0f, v_max = 1.0f;
179 ImGui::SetNextItemWidth(-FLT_MIN);
180 ImGui::SliderScalarN(
"##Editor", field_desc.DataType, field_ptr,
181 field_desc.DataCount, &v_min, &v_max);
188 if (node_open) ImGui::TreePop();
194static void ShowExampleAppPropertyEditor(
bool* p_open) {
195 ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
196 if (!ImGui::Begin(
"Example: Property editor", p_open)) {
201 static ExampleAppPropertyEditor property_editor;
202 static ExampleTreeNode* tree_data = ExampleTree_CreateDemoTree();
203 property_editor.Draw(tree_data);
215 absl::Status
Load()
override;
216 absl::Status
Save()
override {
return absl::UnimplementedError(
"Save"); }
217 absl::Status
Update()
override;
218 absl::Status
Cut()
override {
return absl::UnimplementedError(
"Cut"); }
219 absl::Status
Copy()
override {
return absl::UnimplementedError(
"Copy"); }
220 absl::Status
Paste()
override {
return absl::UnimplementedError(
"Paste"); }
221 absl::Status
Undo()
override {
return absl::UnimplementedError(
"Undo"); }
222 absl::Status
Redo()
override {
return absl::UnimplementedError(
"Redo"); }
223 absl::Status
Find()
override {
return absl::UnimplementedError(
"Find"); }
The Rom class is used to load, save, and modify Rom data.
absl::Status Undo() override
void DrawGeneralSettings()
absl::Status Update() override
absl::Status Find() override
absl::Status Redo() override
SettingsEditor(Rom *rom=nullptr)
absl::Status Load() override
void Initialize() override
absl::Status Copy() override
absl::Status Paste() override
absl::Status Save() override
void DrawKeyboardShortcuts()
absl::Status Cut() override
Editors are the view controllers for the application.
Main namespace for the application.
void DrawTreeNode(ExampleTreeNode *node)
void Draw(ExampleTreeNode *root_node)
ImVector< ExampleTreeNode * > Childs