yaze 0.2.2
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ppu.cc
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1#include "app/emu/video/ppu.h"
2
3#include <cstdint>
4#include <iostream>
5#include <vector>
6
8
9namespace yaze {
10namespace emu {
11
12// array for layer definitions per mode:
13// 0-7: mode 0-7; 8: mode 1 + l3prio; 9: mode 7 + extbg
14
15// 0-3; layers 1-4; 4: sprites; 5: nonexistent
16static const int kLayersPerMode[10][12] = {
17 {4, 0, 1, 4, 0, 1, 4, 2, 3, 4, 2, 3}, {4, 0, 1, 4, 0, 1, 4, 2, 4, 2, 5, 5},
18 {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5},
19 {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5}, {4, 0, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5},
20 {4, 0, 4, 4, 0, 4, 5, 5, 5, 5, 5, 5}, {4, 4, 4, 0, 4, 5, 5, 5, 5, 5, 5, 5},
21 {2, 4, 0, 1, 4, 0, 1, 4, 4, 2, 5, 5}, {4, 4, 1, 4, 0, 4, 1, 5, 5, 5, 5, 5}};
22
23static const int kPrioritysPerMode[10][12] = {
24 {3, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0}, {3, 1, 1, 2, 0, 0, 1, 1, 0, 0, 5, 5},
25 {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5},
26 {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5}, {3, 1, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5},
27 {3, 1, 2, 1, 0, 0, 5, 5, 5, 5, 5, 5}, {3, 2, 1, 0, 0, 5, 5, 5, 5, 5, 5, 5},
28 {1, 3, 1, 1, 2, 0, 0, 1, 0, 0, 5, 5}, {3, 2, 1, 1, 0, 0, 0, 5, 5, 5, 5, 5}};
29
30static const int kLayerCountPerMode[10] = {12, 10, 8, 8, 8, 8, 6, 5, 10, 7};
31
32static const int kBitDepthsPerMode[10][4] = {
33 {2, 2, 2, 2}, {4, 4, 2, 5}, {4, 4, 5, 5}, {8, 4, 5, 5}, {8, 2, 5, 5},
34 {4, 2, 5, 5}, {4, 5, 5, 5}, {8, 5, 5, 5}, {4, 4, 2, 5}, {8, 7, 5, 5}};
35
36static const int kSpriteSizes[8][2] = {{8, 16}, {8, 32}, {8, 64}, {16, 32},
37 {16, 64}, {32, 64}, {16, 32}, {16, 32}};
38
39void Ppu::Reset() {
40 memset(vram, 0, sizeof(vram));
41 vram_pointer = 0;
46 memset(cgram, 0, sizeof(cgram));
48 cgram_second_write_ = false;
49 cgram_buffer_ = 0;
50 memset(oam, 0, sizeof(oam));
51 memset(high_oam_, 0, sizeof(high_oam_));
52 oam_adr_ = 0;
54 oam_in_high_ = false;
56 oam_second_write_ = false;
57 oam_buffer_ = 0;
58 obj_priority_ = false;
61 obj_size_ = 0;
62 obj_pixel_buffer_.fill(0);
64 time_over_ = false;
65 range_over_ = false;
66 obj_interlace_ = false;
67 for (int i = 0; i < 4; i++) {
68 bg_layer_[i].hScroll = 0;
69 bg_layer_[i].vScroll = 0;
70 bg_layer_[i].tilemapWider = false;
71 bg_layer_[i].tilemapHigher = false;
72 bg_layer_[i].tilemapAdr = 0;
73 bg_layer_[i].tileAdr = 0;
74 bg_layer_[i].bigTiles = false;
75 bg_layer_[i].mosaicEnabled = false;
76 }
77 scroll_prev_ = 0;
78 scroll_prev2_ = 0;
79 mosaic_size_ = 1;
81 for (int i = 0; i < 5; i++) {
82 layer_[i].mainScreenEnabled = false;
83 layer_[i].subScreenEnabled = false;
84 layer_[i].mainScreenWindowed = false;
85 layer_[i].subScreenWindowed = false;
86 }
87 memset(m7matrix, 0, sizeof(m7matrix));
88 m7prev = 0;
89 m7largeField = false;
90 m7charFill = false;
91 m7xFlip = false;
92 m7yFlip = false;
93 m7extBg = false;
94 m7startX = 0;
95 m7startY = 0;
96 for (int i = 0; i < 6; i++) {
97 windowLayer[i].window1enabled = false;
98 windowLayer[i].window2enabled = false;
99 windowLayer[i].window1inversed = false;
100 windowLayer[i].window2inversed = false;
101 windowLayer[i].maskLogic = 0;
102 }
103 window1left = 0;
104 window1right = 0;
105 window2left = 0;
106 window2right = 0;
107 clip_mode_ = 0;
109 add_subscreen_ = false;
110 subtract_color_ = false;
111 half_color_ = false;
112 memset(math_enabled_array_, 0, sizeof(math_enabled_array_));
113 fixed_color_r_ = 0;
114 fixed_color_g_ = 0;
115 fixed_color_b_ = 0;
116 forced_blank_ = true;
117 brightness = 0;
118 mode = 0;
119 bg3priority = false;
120 even_frame = false;
121 pseudo_hires_ = false;
122 overscan_ = false;
123 frame_overscan_ = false;
124 interlace = false;
125 frame_interlace = false;
126 direct_color_ = false;
127 h_count_ = 0;
128 v_count_ = 0;
129 h_count_second_ = false;
130 v_count_second_ = false;
131 counters_latched_ = false;
132 ppu1_open_bus_ = 0;
133 ppu2_open_bus_ = 0;
134 memset(pixelBuffer, 0, sizeof(pixelBuffer));
135}
136
138 // called at (0, 0)
140 range_over_ = false;
141 time_over_ = false;
143}
144
145void Ppu::RunLine(int line) {
146 // called for lines 1-224/239
147 // evaluate sprites
148 obj_pixel_buffer_.fill(0);
149 if (!forced_blank_) EvaluateSprites(line - 1);
150 // actual line
151 if (mode == 7) CalculateMode7Starts(line);
152 for (int x = 0; x < 256; x++) {
153 HandlePixel(x, line);
154 }
155}
156
157void Ppu::HandlePixel(int x, int y) {
158 int r = 0, r2 = 0;
159 int g = 0, g2 = 0;
160 int b = 0, b2 = 0;
161 if (!forced_blank_) {
162 int mainLayer = GetPixel(x, y, false, &r, &g, &b);
163 bool colorWindowState = GetWindowState(5, x);
164 if (clip_mode_ == 3 || (clip_mode_ == 2 && colorWindowState) ||
165 (clip_mode_ == 1 && !colorWindowState)) {
166 r = 0;
167 g = 0;
168 b = 0;
169 }
170 int secondLayer = 5; // backdrop
171 bool mathEnabled = mainLayer < 6 && math_enabled_array_[mainLayer] &&
172 !(prevent_math_mode_ == 3 ||
173 (prevent_math_mode_ == 2 && colorWindowState) ||
174 (prevent_math_mode_ == 1 && !colorWindowState));
175 if ((mathEnabled && add_subscreen_) || pseudo_hires_ || mode == 5 ||
176 mode == 6) {
177 secondLayer = GetPixel(x, y, true, &r2, &g2, &b2);
178 }
179 // TODO: subscreen pixels can be clipped to black as well
180 // TODO: math for subscreen pixels (add/sub sub to main)
181 if (mathEnabled) {
182 if (subtract_color_) {
183 r -= (add_subscreen_ && secondLayer != 5) ? r2 : fixed_color_r_;
184 g -= (add_subscreen_ && secondLayer != 5) ? g2 : fixed_color_g_;
185 b -= (add_subscreen_ && secondLayer != 5) ? b2 : fixed_color_b_;
186 } else {
187 r += (add_subscreen_ && secondLayer != 5) ? r2 : fixed_color_r_;
188 g += (add_subscreen_ && secondLayer != 5) ? g2 : fixed_color_g_;
189 b += (add_subscreen_ && secondLayer != 5) ? b2 : fixed_color_b_;
190 }
191 if (half_color_ && (secondLayer != 5 || !add_subscreen_)) {
192 r >>= 1;
193 g >>= 1;
194 b >>= 1;
195 }
196 if (r > 31) r = 31;
197 if (g > 31) g = 31;
198 if (b > 31) b = 31;
199 if (r < 0) r = 0;
200 if (g < 0) g = 0;
201 if (b < 0) b = 0;
202 }
203 if (!(pseudo_hires_ || mode == 5 || mode == 6)) {
204 r2 = r;
205 g2 = g;
206 b2 = b;
207 }
208 }
209 int row = (y - 1) + (even_frame ? 0 : 239);
210 pixelBuffer[row * 2048 + x * 8 + 0 + pixelOutputFormat] =
211 ((b2 << 3) | (b2 >> 2)) * brightness / 15;
212 pixelBuffer[row * 2048 + x * 8 + 1 + pixelOutputFormat] =
213 ((g2 << 3) | (g2 >> 2)) * brightness / 15;
214 pixelBuffer[row * 2048 + x * 8 + 2 + pixelOutputFormat] =
215 ((r2 << 3) | (r2 >> 2)) * brightness / 15;
216 pixelBuffer[row * 2048 + x * 8 + 4 + pixelOutputFormat] =
217 ((b << 3) | (b >> 2)) * brightness / 15;
218 pixelBuffer[row * 2048 + x * 8 + 5 + pixelOutputFormat] =
219 ((g << 3) | (g >> 2)) * brightness / 15;
220 pixelBuffer[row * 2048 + x * 8 + 6 + pixelOutputFormat] =
221 ((r << 3) | (r >> 2)) * brightness / 15;
222}
223
224int Ppu::GetPixel(int x, int y, bool subscreen, int* r, int* g, int* b) {
225 // figure out which color is on this location on main- or subscreen, sets it
226 // in r, g, b
227 // returns which layer it is: 0-3 for bg layer, 4 or 6 for sprites (depending
228 // on palette), 5 for backdrop
229 int actMode = mode == 1 && bg3priority ? 8 : mode;
230 actMode = mode == 7 && m7extBg ? 9 : actMode;
231 int layer = 5;
232 int pixel = 0;
233 for (int i = 0; i < kLayerCountPerMode[actMode]; i++) {
234 int curLayer = kLayersPerMode[actMode][i];
235 int curPriority = kPrioritysPerMode[actMode][i];
236 bool layerActive = false;
237 if (!subscreen) {
238 layerActive = layer_[curLayer].mainScreenEnabled &&
239 (!layer_[curLayer].mainScreenWindowed ||
240 !GetWindowState(curLayer, x));
241 } else {
242 layerActive =
243 layer_[curLayer].subScreenEnabled &&
244 (!layer_[curLayer].subScreenWindowed || !GetWindowState(curLayer, x));
245 }
246 if (layerActive) {
247 if (curLayer < 4) {
248 // bg layer
249 int lx = x;
250 int ly = y;
251 if (bg_layer_[curLayer].mosaicEnabled && mosaic_size_ > 1) {
252 lx -= lx % mosaic_size_;
253 ly -= (ly - mosaic_startline_) % mosaic_size_;
254 }
255 if (mode == 7) {
256 pixel = GetPixelForMode7(lx, curLayer, curPriority);
257 } else {
258 lx += bg_layer_[curLayer].hScroll;
259 if (mode == 5 || mode == 6) {
260 lx *= 2;
261 lx += (subscreen || bg_layer_[curLayer].mosaicEnabled) ? 0 : 1;
262 if (interlace) {
263 ly *= 2;
264 ly += (even_frame || bg_layer_[curLayer].mosaicEnabled) ? 0 : 1;
265 }
266 }
267 ly += bg_layer_[curLayer].vScroll;
268 if (mode == 2 || mode == 4 || mode == 6) {
269 HandleOPT(curLayer, &lx, &ly);
270 }
271 pixel =
272 GetPixelForBgLayer(lx & 0x3ff, ly & 0x3ff, curLayer, curPriority);
273 }
274 } else {
275 // get a pixel from the sprite buffer
276 pixel = 0;
277 if (obj_priority_buffer_[x] == curPriority)
278 pixel = obj_pixel_buffer_[x];
279 }
280 }
281 if (pixel > 0) {
282 layer = curLayer;
283 break;
284 }
285 }
286 if (direct_color_ && layer < 4 && kBitDepthsPerMode[actMode][layer] == 8) {
287 *r = ((pixel & 0x7) << 2) | ((pixel & 0x100) >> 7);
288 *g = ((pixel & 0x38) >> 1) | ((pixel & 0x200) >> 8);
289 *b = ((pixel & 0xc0) >> 3) | ((pixel & 0x400) >> 8);
290 } else {
291 uint16_t color = cgram[pixel & 0xff];
292 *r = color & 0x1f;
293 *g = (color >> 5) & 0x1f;
294 *b = (color >> 10) & 0x1f;
295 }
296 if (layer == 4 && pixel < 0xc0)
297 layer = 6; // sprites with palette color < 0xc0
298 return layer;
299}
300
301int Ppu::GetPixelForMode7(int x, int layer, bool priority) {
302 uint8_t rx = m7xFlip ? 255 - x : x;
303 int xPos = (m7startX + m7matrix[0] * rx) >> 8;
304 int yPos = (m7startY + m7matrix[2] * rx) >> 8;
305 bool outsideMap = xPos < 0 || xPos >= 1024 || yPos < 0 || yPos >= 1024;
306 xPos &= 0x3ff;
307 yPos &= 0x3ff;
308 if (!m7largeField) outsideMap = false;
309 uint8_t tile = outsideMap ? 0 : vram[(yPos >> 3) * 128 + (xPos >> 3)] & 0xff;
310 uint8_t pixel = outsideMap && !m7charFill
311 ? 0
312 : vram[tile * 64 + (yPos & 7) * 8 + (xPos & 7)] >> 8;
313 if (layer == 1) {
314 if (((bool)(pixel & 0x80)) != priority) return 0;
315 return pixel & 0x7f;
316 }
317 return pixel;
318}
319
320bool Ppu::GetWindowState(int layer, int x) {
321 if (!windowLayer[layer].window1enabled &&
322 !windowLayer[layer].window2enabled) {
323 return false;
324 }
325 if (windowLayer[layer].window1enabled && !windowLayer[layer].window2enabled) {
326 bool test = x >= window1left && x <= window1right;
327 return windowLayer[layer].window1inversed ? !test : test;
328 }
329 if (!windowLayer[layer].window1enabled && windowLayer[layer].window2enabled) {
330 bool test = x >= window2left && x <= window2right;
331 return windowLayer[layer].window2inversed ? !test : test;
332 }
333 bool test1 = x >= window1left && x <= window1right;
334 bool test2 = x >= window2left && x <= window2right;
335 if (windowLayer[layer].window1inversed) test1 = !test1;
336 if (windowLayer[layer].window2inversed) test2 = !test2;
337 switch (windowLayer[layer].maskLogic) {
338 case 0:
339 return test1 || test2;
340 case 1:
341 return test1 && test2;
342 case 2:
343 return test1 != test2;
344 case 3:
345 return test1 == test2;
346 }
347 return false;
348}
349
350void Ppu::HandleOPT(int layer, int* lx, int* ly) {
351 int x = *lx;
352 int y = *ly;
353 int column = 0;
354 if (mode == 6) {
355 column = ((x - (x & 0xf)) - ((bg_layer_[layer].hScroll * 2) & 0xfff0)) >> 4;
356 } else {
357 column = ((x - (x & 0x7)) - (bg_layer_[layer].hScroll & 0xfff8)) >> 3;
358 }
359 if (column > 0) {
360 // fetch offset values from layer 3 tilemap
361 int valid = layer == 0 ? 0x2000 : 0x4000;
362 uint16_t hOffset = GetOffsetValue(column - 1, 0);
363 uint16_t vOffset = 0;
364 if (mode == 4) {
365 if (hOffset & 0x8000) {
366 vOffset = hOffset;
367 hOffset = 0;
368 }
369 } else {
370 vOffset = GetOffsetValue(column - 1, 1);
371 }
372 if (mode == 6) {
373 // TODO: not sure if correct
374 if (hOffset & valid)
375 *lx = (((hOffset & 0x3f8) + (column * 8)) * 2) | (x & 0xf);
376 } else {
377 if (hOffset & valid) *lx = ((hOffset & 0x3f8) + (column * 8)) | (x & 0x7);
378 }
379 // TODO: not sure if correct for interlace
380 if (vOffset & valid)
381 *ly = (vOffset & 0x3ff) + (y - bg_layer_[layer].vScroll);
382 }
383}
384
385uint16_t Ppu::GetOffsetValue(int col, int row) {
386 int x = col * 8 + bg_layer_[2].hScroll;
387 int y = row * 8 + bg_layer_[2].vScroll;
388 int tileBits = bg_layer_[2].bigTiles ? 4 : 3;
389 int tileHighBit = bg_layer_[2].bigTiles ? 0x200 : 0x100;
390 uint16_t tilemapAdr =
391 bg_layer_[2].tilemapAdr +
392 (((y >> tileBits) & 0x1f) << 5 | ((x >> tileBits) & 0x1f));
393 if ((x & tileHighBit) && bg_layer_[2].tilemapWider) tilemapAdr += 0x400;
394 if ((y & tileHighBit) && bg_layer_[2].tilemapHigher)
395 tilemapAdr += bg_layer_[2].tilemapWider ? 0x800 : 0x400;
396 return vram[tilemapAdr & 0x7fff];
397}
398
399int Ppu::GetPixelForBgLayer(int x, int y, int layer, bool priority) {
400 // figure out address of tilemap word and read it
401 bool wideTiles = bg_layer_[layer].bigTiles || mode == 5 || mode == 6;
402 int tileBitsX = wideTiles ? 4 : 3;
403 int tileHighBitX = wideTiles ? 0x200 : 0x100;
404 int tileBitsY = bg_layer_[layer].bigTiles ? 4 : 3;
405 int tileHighBitY = bg_layer_[layer].bigTiles ? 0x200 : 0x100;
406 uint16_t tilemapAdr =
407 bg_layer_[layer].tilemapAdr +
408 (((y >> tileBitsY) & 0x1f) << 5 | ((x >> tileBitsX) & 0x1f));
409 if ((x & tileHighBitX) && bg_layer_[layer].tilemapWider) tilemapAdr += 0x400;
410 if ((y & tileHighBitY) && bg_layer_[layer].tilemapHigher)
411 tilemapAdr += bg_layer_[layer].tilemapWider ? 0x800 : 0x400;
412 uint16_t tile = vram[tilemapAdr & 0x7fff];
413 // check priority, get palette
414 if (((bool)(tile & 0x2000)) != priority) return 0; // wrong priority
415 int paletteNum = (tile & 0x1c00) >> 10;
416 // figure out position within tile
417 int row = (tile & 0x8000) ? 7 - (y & 0x7) : (y & 0x7);
418 int col = (tile & 0x4000) ? (x & 0x7) : 7 - (x & 0x7);
419 int tileNum = tile & 0x3ff;
420 if (wideTiles) {
421 // if unflipped right half of tile, or flipped left half of tile
422 if (((bool)(x & 8)) ^ ((bool)(tile & 0x4000))) tileNum += 1;
423 }
424 if (bg_layer_[layer].bigTiles) {
425 // if unflipped bottom half of tile, or flipped upper half of tile
426 if (((bool)(y & 8)) ^ ((bool)(tile & 0x8000))) tileNum += 0x10;
427 }
428 // read tiledata, ajust palette for mode 0
429 int bitDepth = kBitDepthsPerMode[mode][layer];
430 if (mode == 0) paletteNum += 8 * layer;
431 // plane 1 (always)
432 int paletteSize = 4;
433 uint16_t plane1 = vram[(bg_layer_[layer].tileAdr +
434 ((tileNum & 0x3ff) * 4 * bitDepth) + row) &
435 0x7fff];
436 int pixel = (plane1 >> col) & 1;
437 pixel |= ((plane1 >> (8 + col)) & 1) << 1;
438 // plane 2 (for 4bpp, 8bpp)
439 if (bitDepth > 2) {
440 paletteSize = 16;
441 uint16_t plane2 = vram[(bg_layer_[layer].tileAdr +
442 ((tileNum & 0x3ff) * 4 * bitDepth) + 8 + row) &
443 0x7fff];
444 pixel |= ((plane2 >> col) & 1) << 2;
445 pixel |= ((plane2 >> (8 + col)) & 1) << 3;
446 }
447 // plane 3 & 4 (for 8bpp)
448 if (bitDepth > 4) {
449 paletteSize = 256;
450 uint16_t plane3 = vram[(bg_layer_[layer].tileAdr +
451 ((tileNum & 0x3ff) * 4 * bitDepth) + 16 + row) &
452 0x7fff];
453 pixel |= ((plane3 >> col) & 1) << 4;
454 pixel |= ((plane3 >> (8 + col)) & 1) << 5;
455 uint16_t plane4 = vram[(bg_layer_[layer].tileAdr +
456 ((tileNum & 0x3ff) * 4 * bitDepth) + 24 + row) &
457 0x7fff];
458 pixel |= ((plane4 >> col) & 1) << 6;
459 pixel |= ((plane4 >> (8 + col)) & 1) << 7;
460 }
461 // return cgram index, or 0 if transparent, palette number in bits 10-8 for
462 // 8-color layers
463 return pixel == 0 ? 0 : paletteSize * paletteNum + pixel;
464}
465
466void Ppu::EvaluateSprites(int line) {
467 // TODO: rectangular sprites, wierdness with sprites at -256
468 uint8_t index = obj_priority_ ? (oam_adr_ & 0xfe) : 0;
469 int spritesFound = 0;
470 int tilesFound = 0;
471 uint8_t foundSprites[32] = {};
472 // iterate over oam to find sprites in range
473 for (int i = 0; i < 128; i++) {
474 uint8_t y = oam[index] >> 8;
475 // check if the sprite is on this line and get the sprite size
476 uint8_t row = line - y;
477 int spriteSize =
478 kSpriteSizes[obj_size_]
479 [(high_oam_[index >> 3] >> ((index & 7) + 1)) & 1];
480 int spriteHeight = obj_interlace_ ? spriteSize / 2 : spriteSize;
481 if (row < spriteHeight) {
482 // in y-range, get the x location, using the high bit as well
483 int x = oam[index] & 0xff;
484 x |= ((high_oam_[index >> 3] >> (index & 7)) & 1) << 8;
485 if (x > 255) x -= 512;
486 // if in x-range, record
487 if (x > -spriteSize) {
488 // break if we found 32 sprites already
489 spritesFound++;
490 if (spritesFound > 32) {
491 range_over_ = true;
492 spritesFound = 32;
493 break;
494 }
495 foundSprites[spritesFound - 1] = index;
496 }
497 }
498 index += 2;
499 }
500 // iterate over found sprites backwards to fetch max 34 tile slivers
501 for (int i = spritesFound; i > 0; i--) {
502 index = foundSprites[i - 1];
503 uint8_t y = oam[index] >> 8;
504 uint8_t row = line - y;
505 int spriteSize =
506 kSpriteSizes[obj_size_]
507 [(high_oam_[index >> 3] >> ((index & 7) + 1)) & 1];
508 int x = oam[index] & 0xff;
509 x |= ((high_oam_[index >> 3] >> (index & 7)) & 1) << 8;
510 if (x > 255) x -= 512;
511 if (x > -spriteSize) {
512 // update row according to obj-interlace
513 if (obj_interlace_) row = row * 2 + (even_frame ? 0 : 1);
514 // get some data for the sprite and y-flip row if needed
515 int tile = oam[index + 1] & 0xff;
516 int palette = (oam[index + 1] & 0xe00) >> 9;
517 bool hFlipped = oam[index + 1] & 0x4000;
518 if (oam[index + 1] & 0x8000) row = spriteSize - 1 - row;
519 // fetch all tiles in x-range
520 for (int col = 0; col < spriteSize; col += 8) {
521 if (col + x > -8 && col + x < 256) {
522 // break if we found > 34 8*1 slivers already
523 tilesFound++;
524 if (tilesFound > 34) {
525 time_over_ = true;
526 break;
527 }
528 // figure out which tile this uses, looping within 16x16 pages, and
529 // get it's data
530 int usedCol = hFlipped ? spriteSize - 1 - col : col;
531 uint8_t usedTile = (((tile >> 4) + (row / 8)) << 4) |
532 (((tile & 0xf) + (usedCol / 8)) & 0xf);
533 uint16_t objAdr =
534 (oam[index + 1] & 0x100) ? obj_tile_adr2_ : obj_tile_adr1_;
535 uint16_t plane1 =
536 vram[(objAdr + usedTile * 16 + (row & 0x7)) & 0x7fff];
537 uint16_t plane2 =
538 vram[(objAdr + usedTile * 16 + 8 + (row & 0x7)) & 0x7fff];
539 // go over each pixel
540 for (int px = 0; px < 8; px++) {
541 int shift = hFlipped ? px : 7 - px;
542 int pixel = (plane1 >> shift) & 1;
543 pixel |= ((plane1 >> (8 + shift)) & 1) << 1;
544 pixel |= ((plane2 >> shift) & 1) << 2;
545 pixel |= ((plane2 >> (8 + shift)) & 1) << 3;
546 // draw it in the buffer if there is a pixel here
547 int screenCol = col + x + px;
548 if (pixel > 0 && screenCol >= 0 && screenCol < 256) {
549 obj_pixel_buffer_[screenCol] = 0x80 + 16 * palette + pixel;
550 obj_priority_buffer_[screenCol] = (oam[index + 1] & 0x3000) >> 12;
551 }
552 }
553 }
554 }
555 if (tilesFound > 34)
556 break; // break out of sprite-loop if max tiles found
557 }
558 }
559}
560
562 // expand 13-bit values to signed values
563 int hScroll = ((int16_t)(m7matrix[6] << 3)) >> 3;
564 int vScroll = ((int16_t)(m7matrix[7] << 3)) >> 3;
565 int xCenter = ((int16_t)(m7matrix[4] << 3)) >> 3;
566 int yCenter = ((int16_t)(m7matrix[5] << 3)) >> 3;
567 // do calculation
568 int clippedH = hScroll - xCenter;
569 int clippedV = vScroll - yCenter;
570 clippedH = (clippedH & 0x2000) ? (clippedH | ~1023) : (clippedH & 1023);
571 clippedV = (clippedV & 0x2000) ? (clippedV | ~1023) : (clippedV & 1023);
572 if (bg_layer_[0].mosaicEnabled && mosaic_size_ > 1) {
573 y -= (y - mosaic_startline_) % mosaic_size_;
574 }
575 uint8_t ry = m7yFlip ? 255 - y : y;
576 m7startX = (((m7matrix[0] * clippedH) & ~63) + ((m7matrix[1] * ry) & ~63) +
577 ((m7matrix[1] * clippedV) & ~63) + (xCenter << 8));
578 m7startY = (((m7matrix[2] * clippedH) & ~63) + ((m7matrix[3] * ry) & ~63) +
579 ((m7matrix[3] * clippedV) & ~63) + (yCenter << 8));
580}
581
583 // called either right after CheckOverscan at (0,225), or at (0,240)
584 if (!forced_blank_) {
587 oam_second_write_ = false;
588 }
589 frame_interlace = interlace; // set if we have a interlaced frame
590}
591
592uint8_t Ppu::Read(uint8_t adr, bool latch) {
593 switch (adr) {
594 case 0x04:
595 case 0x14:
596 case 0x24:
597 case 0x05:
598 case 0x15:
599 case 0x25:
600 case 0x06:
601 case 0x16:
602 case 0x26:
603 case 0x08:
604 case 0x18:
605 case 0x28:
606 case 0x09:
607 case 0x19:
608 case 0x29:
609 case 0x0a:
610 case 0x1a:
611 case 0x2a: {
612 return ppu1_open_bus_;
613 }
614 case 0x34:
615 case 0x35:
616 case 0x36: {
617 int result = m7matrix[0] * (m7matrix[1] >> 8);
618 ppu1_open_bus_ = (result >> (8 * (adr - 0x34))) & 0xff;
619 return ppu1_open_bus_;
620 }
621 case 0x37: {
622 // TODO: only when ppulatch is set
623 if (latch) {
624 LatchHV();
625 }
626 return memory_.open_bus();
627 }
628 case 0x38: {
629 uint8_t ret = 0;
630 if (oam_in_high_) {
631 ret = high_oam_[((oam_adr_ & 0xf) << 1) | oam_second_write_];
632 if (oam_second_write_) {
633 oam_adr_++;
634 if (oam_adr_ == 0) oam_in_high_ = false;
635 }
636 } else {
637 if (!oam_second_write_) {
638 ret = oam[oam_adr_] & 0xff;
639 } else {
640 ret = oam[oam_adr_++] >> 8;
641 if (oam_adr_ == 0) oam_in_high_ = true;
642 }
643 }
645 ppu1_open_bus_ = ret;
646 return ret;
647 }
648 case 0x39: {
649 uint16_t val = vram_read_buffer_;
651 vram_read_buffer_ = vram[GetVramRemap() & 0x7fff];
653 }
654 ppu1_open_bus_ = val & 0xff;
655 return val & 0xff;
656 }
657 case 0x3a: {
658 uint16_t val = vram_read_buffer_;
660 vram_read_buffer_ = vram[GetVramRemap() & 0x7fff];
662 }
663 ppu1_open_bus_ = val >> 8;
664 return val >> 8;
665 }
666 case 0x3b: {
667 uint8_t ret = 0;
668 if (!cgram_second_write_) {
669 ret = cgram[cgram_pointer_] & 0xff;
670 } else {
671 ret = ((cgram[cgram_pointer_++] >> 8) & 0x7f) | (ppu2_open_bus_ & 0x80);
672 }
674 ppu2_open_bus_ = ret;
675 return ret;
676 }
677 case 0x3c: {
678 uint8_t val = 0;
679 if (h_count_second_) {
680 val = ((h_count_ >> 8) & 1) | (ppu2_open_bus_ & 0xfe);
681 } else {
682 val = h_count_ & 0xff;
683 }
685 ppu2_open_bus_ = val;
686 return val;
687 }
688 case 0x3d: {
689 uint8_t val = 0;
690 if (v_count_second_) {
691 val = ((v_count_ >> 8) & 1) | (ppu2_open_bus_ & 0xfe);
692 } else {
693 val = v_count_ & 0xff;
694 }
696 ppu2_open_bus_ = val;
697 return val;
698 }
699 case 0x3e: {
700 uint8_t val = 0x1; // ppu1 version (4 bit)
701 val |= ppu1_open_bus_ & 0x10;
702 val |= range_over_ << 6;
703 val |= time_over_ << 7;
704 ppu1_open_bus_ = val;
705 return val;
706 }
707 case 0x3f: {
708 uint8_t val = 0x3; // ppu2 version (4 bit)
709 val |= memory_.pal_timing() << 4; // ntsc/pal
710 val |= ppu2_open_bus_ & 0x20;
711 val |= counters_latched_ << 6;
712 val |= even_frame << 7;
713 if (latch) {
714 counters_latched_ = false;
715 h_count_second_ = false;
716 v_count_second_ = false;
717 }
718 ppu2_open_bus_ = val;
719 return val;
720 }
721 default: {
722 return memory_.open_bus();
723 }
724 }
725}
726
727void Ppu::Write(uint8_t adr, uint8_t val) {
728 switch (adr) {
729 case 0x00: {
730 // TODO: oam address reset when written on first line of vblank, (and when
731 // forced blank is disabled?)
732 brightness = val & 0xf;
733 forced_blank_ = val & 0x80;
734 break;
735 }
736 case 0x01: {
737 obj_size_ = val >> 5;
738 obj_tile_adr1_ = (val & 7) << 13;
739 obj_tile_adr2_ = obj_tile_adr1_ + (((val & 0x18) + 8) << 9);
740 break;
741 }
742 case 0x02: {
743 oam_adr_ = val;
746 oam_second_write_ = false;
747 break;
748 }
749 case 0x03: {
750 obj_priority_ = val & 0x80;
751 oam_in_high_ = val & 1;
754 oam_second_write_ = false;
755 break;
756 }
757 case 0x04: {
758 if (oam_in_high_) {
759 high_oam_[((oam_adr_ & 0xf) << 1) | oam_second_write_] = val;
760 if (oam_second_write_) {
761 oam_adr_++;
762 if (oam_adr_ == 0) oam_in_high_ = false;
763 }
764 } else {
765 if (!oam_second_write_) {
766 oam_buffer_ = val;
767 } else {
768 oam[oam_adr_++] = (val << 8) | oam_buffer_;
769 if (oam_adr_ == 0) oam_in_high_ = true;
770 }
771 }
773 break;
774 }
775 case 0x05: {
776 mode = val & 0x7;
777 bg3priority = val & 0x8;
778 bg_layer_[0].bigTiles = val & 0x10;
779 bg_layer_[1].bigTiles = val & 0x20;
780 bg_layer_[2].bigTiles = val & 0x40;
781 bg_layer_[3].bigTiles = val & 0x80;
782 break;
783 }
784 case 0x06: {
785 // TODO: mosaic line reset specifics
786 bg_layer_[0].mosaicEnabled = val & 0x1;
787 bg_layer_[1].mosaicEnabled = val & 0x2;
788 bg_layer_[2].mosaicEnabled = val & 0x4;
789 bg_layer_[3].mosaicEnabled = val & 0x8;
790 mosaic_size_ = (val >> 4) + 1;
791 mosaic_startline_ = memory_.v_pos();
792 break;
793 }
794 case 0x07:
795 case 0x08:
796 case 0x09:
797 case 0x0a: {
798 bg_layer_[adr - 7].tilemapWider = val & 0x1;
799 bg_layer_[adr - 7].tilemapHigher = val & 0x2;
800 bg_layer_[adr - 7].tilemapAdr = (val & 0xfc) << 8;
801 break;
802 }
803 case 0x0b: {
804 bg_layer_[0].tileAdr = (val & 0xf) << 12;
805 bg_layer_[1].tileAdr = (val & 0xf0) << 8;
806 break;
807 }
808 case 0x0c: {
809 bg_layer_[2].tileAdr = (val & 0xf) << 12;
810 bg_layer_[3].tileAdr = (val & 0xf0) << 8;
811 break;
812 }
813 case 0x0d: {
814 m7matrix[6] = ((val << 8) | m7prev) & 0x1fff;
815 m7prev = val;
816 // fallthrough to normal layer BG-HOFS
817 }
818 case 0x0f:
819 case 0x11:
820 case 0x13: {
821 bg_layer_[(adr - 0xd) / 2].hScroll =
822 ((val << 8) | (scroll_prev_ & 0xf8) | (scroll_prev2_ & 0x7)) & 0x3ff;
823 scroll_prev_ = val;
824 scroll_prev2_ = val;
825 break;
826 }
827 case 0x0e: {
828 m7matrix[7] = ((val << 8) | m7prev) & 0x1fff;
829 m7prev = val;
830 // fallthrough to normal layer BG-VOFS
831 }
832 case 0x10:
833 case 0x12:
834 case 0x14: {
835 bg_layer_[(adr - 0xe) / 2].vScroll = ((val << 8) | scroll_prev_) & 0x3ff;
836 scroll_prev_ = val;
837 break;
838 }
839 case 0x15: {
840 if ((val & 3) == 0) {
841 vram_increment_ = 1;
842 } else if ((val & 3) == 1) {
843 vram_increment_ = 32;
844 } else {
845 vram_increment_ = 128;
846 }
847 vram_remap_mode_ = (val & 0xc) >> 2;
848 vram_increment_on_high_ = val & 0x80;
849 break;
850 }
851 case 0x16: {
852 vram_pointer = (vram_pointer & 0xff00) | val;
853 vram_read_buffer_ = vram[GetVramRemap() & 0x7fff];
854 break;
855 }
856 case 0x17: {
857 vram_pointer = (vram_pointer & 0x00ff) | (val << 8);
858 vram_read_buffer_ = vram[GetVramRemap() & 0x7fff];
859 break;
860 }
861 case 0x18: {
862 // TODO: vram access during rendering (also cgram and oam)
863 uint16_t vramAdr = GetVramRemap();
864 vram[vramAdr & 0x7fff] = (vram[vramAdr & 0x7fff] & 0xff00) | val;
866 break;
867 }
868 case 0x19: {
869 uint16_t vramAdr = GetVramRemap();
870 vram[vramAdr & 0x7fff] = (vram[vramAdr & 0x7fff] & 0x00ff) | (val << 8);
872 break;
873 }
874 case 0x1a: {
875 m7largeField = val & 0x80;
876 m7charFill = val & 0x40;
877 m7yFlip = val & 0x2;
878 m7xFlip = val & 0x1;
879 break;
880 }
881 case 0x1b:
882 case 0x1c:
883 case 0x1d:
884 case 0x1e: {
885 m7matrix[adr - 0x1b] = (val << 8) | m7prev;
886 m7prev = val;
887 break;
888 }
889 case 0x1f:
890 case 0x20: {
891 m7matrix[adr - 0x1b] = ((val << 8) | m7prev) & 0x1fff;
892 m7prev = val;
893 break;
894 }
895 case 0x21: {
896 cgram_pointer_ = val;
897 cgram_second_write_ = false;
898 break;
899 }
900 case 0x22: {
901 if (!cgram_second_write_) {
902 cgram_buffer_ = val;
903 } else {
904 cgram[cgram_pointer_++] = (val << 8) | cgram_buffer_;
905 }
907 break;
908 }
909 case 0x23:
910 case 0x24:
911 case 0x25: {
912 windowLayer[(adr - 0x23) * 2].window1inversed = val & 0x1;
913 windowLayer[(adr - 0x23) * 2].window1enabled = val & 0x2;
914 windowLayer[(adr - 0x23) * 2].window2inversed = val & 0x4;
915 windowLayer[(adr - 0x23) * 2].window2enabled = val & 0x8;
916 windowLayer[(adr - 0x23) * 2 + 1].window1inversed = val & 0x10;
917 windowLayer[(adr - 0x23) * 2 + 1].window1enabled = val & 0x20;
918 windowLayer[(adr - 0x23) * 2 + 1].window2inversed = val & 0x40;
919 windowLayer[(adr - 0x23) * 2 + 1].window2enabled = val & 0x80;
920 break;
921 }
922 case 0x26: {
923 window1left = val;
924 break;
925 }
926 case 0x27: {
927 window1right = val;
928 break;
929 }
930 case 0x28: {
931 window2left = val;
932 break;
933 }
934 case 0x29: {
935 window2right = val;
936 break;
937 }
938 case 0x2a: {
939 windowLayer[0].maskLogic = val & 0x3;
940 windowLayer[1].maskLogic = (val >> 2) & 0x3;
941 windowLayer[2].maskLogic = (val >> 4) & 0x3;
942 windowLayer[3].maskLogic = (val >> 6) & 0x3;
943 break;
944 }
945 case 0x2b: {
946 windowLayer[4].maskLogic = val & 0x3;
947 windowLayer[5].maskLogic = (val >> 2) & 0x3;
948 break;
949 }
950 case 0x2c: {
951 layer_[0].mainScreenEnabled = val & 0x1;
952 layer_[1].mainScreenEnabled = val & 0x2;
953 layer_[2].mainScreenEnabled = val & 0x4;
954 layer_[3].mainScreenEnabled = val & 0x8;
955 layer_[4].mainScreenEnabled = val & 0x10;
956 break;
957 }
958 case 0x2d: {
959 layer_[0].subScreenEnabled = val & 0x1;
960 layer_[1].subScreenEnabled = val & 0x2;
961 layer_[2].subScreenEnabled = val & 0x4;
962 layer_[3].subScreenEnabled = val & 0x8;
963 layer_[4].subScreenEnabled = val & 0x10;
964 break;
965 }
966 case 0x2e: {
967 layer_[0].mainScreenWindowed = val & 0x1;
968 layer_[1].mainScreenWindowed = val & 0x2;
969 layer_[2].mainScreenWindowed = val & 0x4;
970 layer_[3].mainScreenWindowed = val & 0x8;
971 layer_[4].mainScreenWindowed = val & 0x10;
972 break;
973 }
974 case 0x2f: {
975 layer_[0].subScreenWindowed = val & 0x1;
976 layer_[1].subScreenWindowed = val & 0x2;
977 layer_[2].subScreenWindowed = val & 0x4;
978 layer_[3].subScreenWindowed = val & 0x8;
979 layer_[4].subScreenWindowed = val & 0x10;
980 break;
981 }
982 case 0x30: {
983 direct_color_ = val & 0x1;
984 add_subscreen_ = val & 0x2;
985 prevent_math_mode_ = (val & 0x30) >> 4;
986 clip_mode_ = (val & 0xc0) >> 6;
987 break;
988 }
989 case 0x31: {
990 subtract_color_ = val & 0x80;
991 half_color_ = val & 0x40;
992 for (int i = 0; i < 6; i++) {
993 math_enabled_array_[i] = val & (1 << i);
994 }
995 break;
996 }
997 case 0x32: {
998 if (val & 0x80) fixed_color_b_ = val & 0x1f;
999 if (val & 0x40) fixed_color_g_ = val & 0x1f;
1000 if (val & 0x20) fixed_color_r_ = val & 0x1f;
1001 break;
1002 }
1003 case 0x33: {
1004 interlace = val & 0x1;
1005 obj_interlace_ = val & 0x2;
1006 overscan_ = val & 0x4;
1007 pseudo_hires_ = val & 0x8;
1008 m7extBg = val & 0x40;
1009 break;
1010 }
1011 default: {
1012 break;
1013 }
1014 }
1015}
1016
1018 uint16_t adr = vram_pointer;
1019 switch (vram_remap_mode_) {
1020 case 0:
1021 return adr;
1022 case 1:
1023 return (adr & 0xff00) | ((adr & 0xe0) >> 5) | ((adr & 0x1f) << 3);
1024 case 2:
1025 return (adr & 0xfe00) | ((adr & 0x1c0) >> 6) | ((adr & 0x3f) << 3);
1026 case 3:
1027 return (adr & 0xfc00) | ((adr & 0x380) >> 7) | ((adr & 0x7f) << 3);
1028 }
1029 return adr;
1030}
1031
1032void Ppu::PutPixels(uint8_t* pixels) {
1033 for (int y = 0; y < (frame_overscan_ ? 239 : 224); y++) {
1034 int dest = y * 2 + (frame_overscan_ ? 2 : 16);
1035 int y1 = y, y2 = y + 239;
1036 if (!frame_interlace) {
1037 y1 = y + (even_frame ? 0 : 239);
1038 y2 = y1;
1039 }
1040 memcpy(pixels + (dest * 2048), &pixelBuffer[y1 * 2048], 2048);
1041 memcpy(pixels + ((dest + 1) * 2048), &pixelBuffer[y2 * 2048], 2048);
1042 }
1043 // clear top 2 lines, and following 14 and last 16 lines if not overscanning
1044 memset(pixels, 0, 2048 * 2);
1045 if (!frame_overscan_) {
1046 memset(pixels + (2 * 2048), 0, 2048 * 14);
1047 memset(pixels + (464 * 2048), 0, 2048 * 16);
1048 }
1049}
1050
1051} // namespace emu
1052} // namespace yaze
uint16_t vram_pointer
Definition ppu.h:333
uint8_t obj_size_
Definition ppu.h:362
void LatchHV()
Definition ppu.h:269
void HandleOPT(int layer, int *lx, int *ly)
Definition ppu.cc:350
void HandlePixel(int x, int y)
Definition ppu.cc:157
void EvaluateSprites(int line)
Definition ppu.cc:466
bool direct_color_
Definition ppu.h:297
bool m7largeField
Definition ppu.h:383
uint16_t obj_tile_adr1_
Definition ppu.h:360
int32_t m7startX
Definition ppu.h:390
uint8_t ppu1_open_bus_
Definition ppu.h:420
uint8_t pixelBuffer[512 *4 *239 *2]
Definition ppu.h:411
uint8_t scroll_prev2_
Definition ppu.h:406
uint8_t vram_remap_mode_
Definition ppu.h:336
int GetPixel(int x, int y, bool sub, int *r, int *g, int *b)
Definition ppu.cc:224
BgLayer bg_layer_[4]
Definition ppu.h:404
bool counters_latched_
Definition ppu.h:419
uint8_t oam_buffer_
Definition ppu.h:353
uint8_t oam_adr_
Definition ppu.h:348
bool m7charFill
Definition ppu.h:384
bool pseudo_hires_
Definition ppu.h:293
bool frame_interlace
Definition ppu.h:295
bool v_count_second_
Definition ppu.h:418
bool m7yFlip
Definition ppu.h:386
bool forced_blank_
Definition ppu.h:288
uint8_t prevent_math_mode_
Definition ppu.h:368
void Reset()
Definition ppu.cc:39
bool GetWindowState(int layer, int x)
Definition ppu.cc:320
void CalculateMode7Starts(int y)
Definition ppu.cc:561
uint8_t m7prev
Definition ppu.h:382
bool subtract_color_
Definition ppu.h:371
uint16_t oam[0x100]
Definition ppu.h:346
uint8_t oam_adr_written_
Definition ppu.h:349
bool vram_increment_on_high_
Definition ppu.h:334
uint8_t scroll_prev_
Definition ppu.h:405
uint8_t clip_mode_
Definition ppu.h:367
uint8_t high_oam_[0x20]
Definition ppu.h:347
void HandleFrameStart()
Definition ppu.cc:137
void Write(uint8_t adr, uint8_t val)
Definition ppu.cc:727
uint16_t h_count_
Definition ppu.h:415
std::array< uint8_t, 256 > obj_pixel_buffer_
Definition ppu.h:363
uint16_t vram_increment_
Definition ppu.h:335
bool obj_priority_
Definition ppu.h:359
void PutPixels(uint8_t *pixel_data)
Definition ppu.cc:1032
std::array< uint8_t, 256 > obj_priority_buffer_
Definition ppu.h:364
bool time_over_
Definition ppu.h:356
uint8_t Read(uint8_t adr, bool latch)
Definition ppu.cc:592
uint8_t mosaic_startline_
Definition ppu.h:402
uint8_t window2left
Definition ppu.h:397
bool frame_overscan_
Definition ppu.h:284
bool even_frame
Definition ppu.h:292
bool interlace
Definition ppu.h:294
uint16_t obj_tile_adr2_
Definition ppu.h:361
bool oam_in_high_written_
Definition ppu.h:351
Memory & memory_
Definition ppu.h:428
Layer layer_[5]
Definition ppu.h:378
uint8_t fixed_color_g_
Definition ppu.h:374
bool oam_in_high_
Definition ppu.h:350
bool oam_second_write_
Definition ppu.h:352
bool obj_interlace_
Definition ppu.h:358
bool h_count_second_
Definition ppu.h:417
uint8_t mode
Definition ppu.h:290
bool m7xFlip
Definition ppu.h:385
uint8_t window2right
Definition ppu.h:398
uint8_t pixelOutputFormat
Definition ppu.h:412
uint16_t GetOffsetValue(int col, int row)
Definition ppu.cc:385
uint8_t window1left
Definition ppu.h:395
uint16_t vram[0x8000]
Definition ppu.h:332
int16_t m7matrix[8]
Definition ppu.h:381
void HandleVblank()
Definition ppu.cc:582
bool half_color_
Definition ppu.h:372
uint8_t ppu2_open_bus_
Definition ppu.h:421
bool add_subscreen_
Definition ppu.h:370
uint8_t mosaic_size_
Definition ppu.h:407
bool m7extBg
Definition ppu.h:387
uint8_t cgram_buffer_
Definition ppu.h:343
bool range_over_
Definition ppu.h:357
uint8_t fixed_color_b_
Definition ppu.h:375
uint8_t cgram_pointer_
Definition ppu.h:341
bool math_enabled_array_[6]
Definition ppu.h:369
int GetPixelForBgLayer(int x, int y, int layer, bool priority)
Definition ppu.cc:399
bool overscan_
Definition ppu.h:285
int32_t m7startY
Definition ppu.h:391
uint16_t GetVramRemap()
Definition ppu.cc:1017
int GetPixelForMode7(int x, int layer, bool priority)
Definition ppu.cc:301
uint16_t cgram[0x100]
Definition ppu.h:340
uint8_t fixed_color_r_
Definition ppu.h:373
uint8_t window1right
Definition ppu.h:396
uint16_t v_count_
Definition ppu.h:416
WindowLayer windowLayer[6]
Definition ppu.h:394
uint16_t vram_read_buffer_
Definition ppu.h:337
bool cgram_second_write_
Definition ppu.h:342
void RunLine(int line)
Definition ppu.cc:145
bool bg3priority
Definition ppu.h:291
uint8_t brightness
Definition ppu.h:289
SNES Emulation and debugging tools.
Definition apu.cc:13
Main namespace for the application.
Definition controller.cc:18