yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::AssemblyEditor Member List

This is the complete list of members for yaze::editor::AssemblyEditor, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_file_id_yaze::editor::AssemblyEditorprivate
active_files_yaze::editor::AssemblyEditorprivate
ApplyPatchToRom()yaze::editor::AssemblyEditor
asar_yaze::editor::AssemblyEditorprivate
asar_initialized_yaze::editor::AssemblyEditorprivate
asar_wrapper()yaze::editor::AssemblyEditorinline
AssemblyEditor(Rom *rom=nullptr)yaze::editor::AssemblyEditorinlineexplicit
ChangeActiveFile(const std::string_view &filename)yaze::editor::AssemblyEditor
Clear()yaze::editor::Editorinlinevirtual
ClearErrorMarkers()yaze::editor::AssemblyEditor
context() constyaze::editor::Editorinline
Copy() overrideyaze::editor::AssemblyEditorvirtual
current_file_yaze::editor::AssemblyEditorprivate
current_file_id_yaze::editor::AssemblyEditorprivate
current_folder_yaze::editor::AssemblyEditorprivate
Cut() overrideyaze::editor::AssemblyEditorvirtual
dependencies_yaze::editor::Editorprotected
DrawAssembleMenu()yaze::editor::AssemblyEditorprivate
DrawBuildOutput()yaze::editor::AssemblyEditorprivate
DrawCodeEditor()yaze::editor::AssemblyEditorprivate
DrawCurrentFolder()yaze::editor::AssemblyEditorprivate
DrawEditMenu()yaze::editor::AssemblyEditorprivate
DrawFileBrowser()yaze::editor::AssemblyEditorprivate
DrawFileMenu()yaze::editor::AssemblyEditorprivate
DrawFileTabView()yaze::editor::AssemblyEditorprivate
DrawSymbolPanel()yaze::editor::AssemblyEditorprivate
DrawSymbolsContent()yaze::editor::AssemblyEditorprivate
DrawToolbarContent()yaze::editor::AssemblyEditorprivate
DrawToolset()yaze::editor::AssemblyEditorprivate
Editor()=defaultyaze::editor::Editor
file_is_loaded_yaze::editor::AssemblyEditorprivate
files_yaze::editor::AssemblyEditorprivate
Find() overrideyaze::editor::AssemblyEditorinlinevirtual
game_data() constyaze::editor::Editorinline
GetRomStatus() constyaze::editor::Editorinlinevirtual
HasContext() constyaze::editor::Editorinline
Initialize() overrideyaze::editor::AssemblyEditorvirtual
InlineUpdate()yaze::editor::AssemblyEditor
is_asar_initialized() constyaze::editor::AssemblyEditorinline
IsRomLoaded() constyaze::editor::Editorinlinevirtual
last_errors_yaze::editor::AssemblyEditorprivate
last_warnings_yaze::editor::AssemblyEditorprivate
Load() overrideyaze::editor::AssemblyEditorvirtual
MakePanelId(const std::string &base_id) constyaze::editor::Editorinlineprotected
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
open_files_yaze::editor::AssemblyEditorprivate
OpenFolder(const std::string &folder_path)yaze::editor::AssemblyEditor
Paste() overrideyaze::editor::AssemblyEditorvirtual
Redo() overrideyaze::editor::AssemblyEditorvirtual
rom() constyaze::editor::AssemblyEditorinline
rom_yaze::editor::AssemblyEditorprivate
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::AssemblyEditorvirtual
set_active(bool active)yaze::editor::Editorinline
SetDependencies(const EditorDependencies &deps)yaze::editor::Editorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::Editorinlinevirtual
SetRom(Rom *rom)yaze::editor::AssemblyEditorinline
show_symbol_panel_yaze::editor::AssemblyEditorprivate
symbols() constyaze::editor::AssemblyEditorinline
symbols_yaze::editor::AssemblyEditorprivate
text_editor_yaze::editor::AssemblyEditorprivate
toggle_active()yaze::editor::Editorinline
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::AssemblyEditorvirtual
Update(bool &is_loaded)yaze::editor::AssemblyEditor
Update() overrideyaze::editor::AssemblyEditorvirtual
UpdateCodeView()yaze::editor::AssemblyEditor
UpdateErrorMarkers(const core::AsarPatchResult &result)yaze::editor::AssemblyEditor
ValidateCurrentFile()yaze::editor::AssemblyEditor
~Editor()=defaultyaze::editor::Editorvirtual