yaze 0.3.2
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
yaze::editor::DungeonEditorV2 Member List

This is the complete list of members for yaze::editor::DungeonEditorV2, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_rooms() constyaze::editor::DungeonEditorV2inline
active_rooms_yaze::editor::DungeonEditorV2private
add_room(int room_id)yaze::editor::DungeonEditorV2
Clear()yaze::editor::Editorinlinevirtual
ClearRedo(int room_id)yaze::editor::DungeonEditorV2private
context() constyaze::editor::Editorinline
control_panel_minimized_yaze::editor::DungeonEditorV2private
Copy() overrideyaze::editor::DungeonEditorV2virtual
current_entrance_id_yaze::editor::DungeonEditorV2private
current_palette_yaze::editor::DungeonEditorV2private
current_palette_group_yaze::editor::DungeonEditorV2private
current_palette_group_id_yaze::editor::DungeonEditorV2private
current_palette_id_yaze::editor::DungeonEditorV2private
current_room_id() constyaze::editor::DungeonEditorV2inline
current_room_id_yaze::editor::DungeonEditorV2private
Cut() overrideyaze::editor::DungeonEditorV2virtual
dependencies_yaze::editor::Editorprotected
DrawRoomPanels()yaze::editor::DungeonEditorV2private
DrawRoomTab(int room_id)yaze::editor::DungeonEditorV2private
dungeon_editor_system_yaze::editor::DungeonEditorV2private
DungeonEditorV2(Rom *rom=nullptr)yaze::editor::DungeonEditorV2inlineexplicit
Editor()=defaultyaze::editor::Editor
entrances_yaze::editor::DungeonEditorV2private
Find() overrideyaze::editor::DungeonEditorV2inlinevirtual
FocusRoom(int room_id)yaze::editor::DungeonEditorV2
game_data() constyaze::editor::Editorinline
game_data_yaze::editor::DungeonEditorV2private
GetRomStatus() const overrideyaze::editor::DungeonEditorV2inlinevirtual
GetViewerForRoom(int room_id)yaze::editor::DungeonEditorV2private
HandleObjectPlaced(const zelda3::RoomObject &obj)yaze::editor::DungeonEditorV2private
HasContext() constyaze::editor::Editorinline
Initialize(gfx::IRenderer *renderer, Rom *rom)yaze::editor::DungeonEditorV2
Initialize() overrideyaze::editor::DungeonEditorV2virtual
is_loaded_yaze::editor::DungeonEditorV2private
IsRomLoaded() const overrideyaze::editor::DungeonEditorV2inlinevirtual
item_editor_panel_yaze::editor::DungeonEditorV2private
kControlPanelIdyaze::editor::DungeonEditorV2static
kEntranceListIdyaze::editor::DungeonEditorV2static
kObjectToolsIdyaze::editor::DungeonEditorV2static
kPaletteEditorIdyaze::editor::DungeonEditorV2static
kRoomGraphicsIdyaze::editor::DungeonEditorV2static
kRoomMatrixIdyaze::editor::DungeonEditorV2static
kRoomSelectorIdyaze::editor::DungeonEditorV2static
Load()yaze::editor::DungeonEditorV2virtual
MakePanelId(const std::string &base_id) constyaze::editor::Editorinlineprotected
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
minecart_track_editor_panel_yaze::editor::DungeonEditorV2private
object_editor_panel() constyaze::editor::DungeonEditorV2inline
object_editor_panel_yaze::editor::DungeonEditorV2private
OnEntranceSelected(int entrance_id)yaze::editor::DungeonEditorV2private
OnRoomSelected(int room_id, bool request_focus=true)yaze::editor::DungeonEditorV2private
owned_object_editor_panel_yaze::editor::DungeonEditorV2private
palette_editor_yaze::editor::DungeonEditorV2private
Paste() overrideyaze::editor::DungeonEditorV2virtual
pending_swap_yaze::editor::DungeonEditorV2private
ProcessDeferredTextures()yaze::editor::DungeonEditorV2private
ProcessPendingSwap()yaze::editor::DungeonEditorV2private
PushUndoSnapshot(int room_id)yaze::editor::DungeonEditorV2private
Redo() overrideyaze::editor::DungeonEditorV2virtual
redo_history_yaze::editor::DungeonEditorV2private
render_service_yaze::editor::DungeonEditorV2private
renderer_yaze::editor::DungeonEditorV2private
RestoreFromSnapshot(int room_id, std::vector< zelda3::RoomObject > snapshot)yaze::editor::DungeonEditorV2private
rom() constyaze::editor::DungeonEditorV2inline
rom_yaze::editor::DungeonEditorV2private
room_cards_yaze::editor::DungeonEditorV2private
room_dock_id_yaze::editor::DungeonEditorV2private
room_graphics_panel_yaze::editor::DungeonEditorV2private
room_loader_yaze::editor::DungeonEditorV2private
room_selector_yaze::editor::DungeonEditorV2private
room_viewers_yaze::editor::DungeonEditorV2private
room_window_class_yaze::editor::DungeonEditorV2private
rooms_yaze::editor::DungeonEditorV2private
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::DungeonEditorV2virtual
SelectObject(int obj_id)yaze::editor::DungeonEditorV2
set_active(bool active)yaze::editor::Editorinline
SetAgentMode(bool enabled)yaze::editor::DungeonEditorV2
SetDependencies(const EditorDependencies &deps)yaze::editor::Editorinline
SetGameData(zelda3::GameData *game_data) overrideyaze::editor::DungeonEditorV2inlinevirtual
SetRom(Rom *rom)yaze::editor::DungeonEditorV2inline
ShowPanel(const std::string &card_id)yaze::editor::DungeonEditorV2inline
sprite_editor_panel_yaze::editor::DungeonEditorV2private
SwapRoomInPanel(int old_room_id, int new_room_id)yaze::editor::DungeonEditorV2private
toggle_active()yaze::editor::Editorinline
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::DungeonEditorV2virtual
undo_history_yaze::editor::DungeonEditorV2private
Update() overrideyaze::editor::DungeonEditorV2virtual
~DungeonEditorV2() overrideyaze::editor::DungeonEditorV2
~Editor()=defaultyaze::editor::Editorvirtual