yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::DungeonEditorV2 Member List

This is the complete list of members for yaze::editor::DungeonEditorV2, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_rooms() constyaze::editor::DungeonEditorV2inline
active_rooms_yaze::editor::DungeonEditorV2private
add_room(int room_id)yaze::editor::DungeonEditorV2
BeginCollisionUndoSnapshot(int room_id)yaze::editor::DungeonEditorV2private
BeginUndoSnapshot(int room_id)yaze::editor::DungeonEditorV2private
BeginWaterFillUndoSnapshot(int room_id)yaze::editor::DungeonEditorV2private
Clear()yaze::editor::Editorinlinevirtual
CollectWriteRanges() constyaze::editor::DungeonEditorV2
context() constyaze::editor::Editorinline
Copy() overrideyaze::editor::DungeonEditorV2virtual
current_entrance_id_yaze::editor::DungeonEditorV2private
current_palette_yaze::editor::DungeonEditorV2private
current_palette_group_yaze::editor::DungeonEditorV2private
current_palette_group_id_yaze::editor::DungeonEditorV2private
current_palette_id_yaze::editor::DungeonEditorV2private
current_room_id() constyaze::editor::DungeonEditorV2inline
current_room_id_yaze::editor::DungeonEditorV2private
custom_collision_panel_yaze::editor::DungeonEditorV2private
Cut() overrideyaze::editor::DungeonEditorV2virtual
dependencies_yaze::editor::Editorprotected
DrawRoomPanels()yaze::editor::DungeonEditorV2private
DrawRoomTab(int room_id)yaze::editor::DungeonEditorV2private
dungeon_editor_system_yaze::editor::DungeonEditorV2private
dungeon_settings_panel_yaze::editor::DungeonEditorV2private
DungeonEditorV2(Rom *rom=nullptr)yaze::editor::DungeonEditorV2inlineexplicit
DungeonEditorV2RomSafetyTest_UndoSnapshotLeakDetection_Testyaze::editor::DungeonEditorV2friend
DungeonEditorV2RomSafetyTest_ViewerCacheLRUAccessOrderUpdate_Testyaze::editor::DungeonEditorV2friend
DungeonEditorV2RomSafetyTest_ViewerCacheLRUEviction_Testyaze::editor::DungeonEditorV2friend
DungeonEditorV2RomSafetyTest_ViewerCacheNeverEvictsActiveRooms_Testyaze::editor::DungeonEditorV2friend
Editor()=defaultyaze::editor::Editor
entrances_yaze::editor::DungeonEditorV2private
FinalizeCollisionUndoAction(int room_id)yaze::editor::DungeonEditorV2private
FinalizeUndoAction(int room_id)yaze::editor::DungeonEditorV2private
FinalizeWaterFillUndoAction(int room_id)yaze::editor::DungeonEditorV2private
Find() overrideyaze::editor::DungeonEditorV2inlinevirtual
FocusRoom(int room_id)yaze::editor::DungeonEditorV2
game_data() constyaze::editor::Editorinline
game_data_yaze::editor::DungeonEditorV2private
GetOrCreateRoomPanelSlotId(int room_id)yaze::editor::DungeonEditorV2private
GetRecentRooms() constyaze::editor::DungeonEditorV2inline
GetRedoDescription() constyaze::editor::Editorinlinevirtual
GetRomStatus() const overrideyaze::editor::DungeonEditorV2inlinevirtual
GetUndoDescription() constyaze::editor::Editorinlinevirtual
GetViewerForRoom(int room_id)yaze::editor::DungeonEditorV2private
GetWorkbenchCompareViewer()yaze::editor::DungeonEditorV2private
GetWorkbenchViewer()yaze::editor::DungeonEditorV2private
HandleObjectPlaced(const zelda3::RoomObject &obj)yaze::editor::DungeonEditorV2private
has_pending_undo_yaze::editor::DungeonEditorV2private
HasContext() constyaze::editor::Editorinline
Initialize() overrideyaze::editor::DungeonEditorV2virtual
is_loaded_yaze::editor::DungeonEditorV2private
IsRomLoaded() const overrideyaze::editor::DungeonEditorV2inlinevirtual
IsValidRoomId(int room_id)yaze::editor::DungeonEditorV2inlineprivatestatic
IsWorkbenchWorkflowEnabled() constyaze::editor::DungeonEditorV2
item_editor_panel_yaze::editor::DungeonEditorV2private
kEntranceListIdyaze::editor::DungeonEditorV2static
kMaxCachedViewersyaze::editor::DungeonEditorV2privatestatic
kMaxRecentRoomsyaze::editor::DungeonEditorV2privatestatic
kObjectToolsIdyaze::editor::DungeonEditorV2static
kPaletteEditorIdyaze::editor::DungeonEditorV2static
kRoomGraphicsIdyaze::editor::DungeonEditorV2static
kRoomMatrixIdyaze::editor::DungeonEditorV2static
kRoomSelectorIdyaze::editor::DungeonEditorV2static
Load() overrideyaze::editor::DungeonEditorV2virtual
LoadedRoomCount() constyaze::editor::DungeonEditorV2
MakePanelId(const std::string &base_id) constyaze::editor::Editorinlineprotected
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
minecart_track_editor_panel_yaze::editor::DungeonEditorV2private
mutable_current_room_id()yaze::editor::DungeonEditorV2inline
next_room_panel_slot_id_yaze::editor::DungeonEditorV2private
object_editor_panel() constyaze::editor::DungeonEditorV2inline
object_editor_panel_yaze::editor::DungeonEditorV2private
object_tile_editor_panel_yaze::editor::DungeonEditorV2private
OnEntranceSelected(int entrance_id)yaze::editor::DungeonEditorV2private
OnRoomSelected(int room_id, bool request_focus=true)yaze::editor::DungeonEditorV2private
OnRoomSelected(int room_id, RoomSelectionIntent intent)yaze::editor::DungeonEditorV2private
OpenGraphicsEditorForObject(int room_id, const zelda3::RoomObject &object)yaze::editor::DungeonEditorV2private
overlay_manager_panel_yaze::editor::DungeonEditorV2private
owned_object_editor_panel_yaze::editor::DungeonEditorV2private
palette_editor_yaze::editor::DungeonEditorV2private
Paste() overrideyaze::editor::DungeonEditorV2virtual
pending_collision_undo_yaze::editor::DungeonEditorV2private
pending_swap_yaze::editor::DungeonEditorV2private
pending_undo_yaze::editor::DungeonEditorV2private
pending_water_fill_undo_yaze::editor::DungeonEditorV2private
pending_workflow_mode_yaze::editor::DungeonEditorV2private
pinned_rooms_yaze::editor::DungeonEditorV2private
ProcessDeferredTextures()yaze::editor::DungeonEditorV2private
ProcessPendingSwap()yaze::editor::DungeonEditorV2private
ProcessPendingWorkflowMode()yaze::editor::DungeonEditorV2private
QueueWorkbenchWorkflowMode(bool enabled, bool show_toast=true)yaze::editor::DungeonEditorV2
recent_rooms_yaze::editor::DungeonEditorV2private
Redo() overrideyaze::editor::DungeonEditorV2virtual
ReleaseRoomPanelSlotId(int room_id)yaze::editor::DungeonEditorV2private
RemoveViewerFromLru(int room_id)yaze::editor::DungeonEditorV2private
render_service_yaze::editor::DungeonEditorV2private
renderer() constyaze::editor::DungeonEditorV2inline
renderer_yaze::editor::DungeonEditorV2private
RestoreRoomCustomCollision(int room_id, const zelda3::CustomCollisionMap &map)yaze::editor::DungeonEditorV2private
RestoreRoomObjects(int room_id, const std::vector< zelda3::RoomObject > &objects)yaze::editor::DungeonEditorV2private
RestoreRoomWaterFill(int room_id, const WaterFillSnapshot &snap)yaze::editor::DungeonEditorV2private
rom() constyaze::editor::DungeonEditorV2inline
rom_yaze::editor::DungeonEditorV2private
room_cards_yaze::editor::DungeonEditorV2private
room_dock_id_yaze::editor::DungeonEditorV2private
room_graphics_panel_yaze::editor::DungeonEditorV2private
room_loader_yaze::editor::DungeonEditorV2private
room_panel_slot_ids_yaze::editor::DungeonEditorV2private
room_selector_yaze::editor::DungeonEditorV2private
room_tag_editor_panel_yaze::editor::DungeonEditorV2private
room_viewers_yaze::editor::DungeonEditorV2private
room_window_class_yaze::editor::DungeonEditorV2private
rooms()yaze::editor::DungeonEditorV2inline
rooms() constyaze::editor::DungeonEditorV2inline
rooms_yaze::editor::DungeonEditorV2private
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::DungeonEditorV2virtual
SaveAllRooms()yaze::editor::DungeonEditorV2private
SaveRoom(int room_id)yaze::editor::DungeonEditorV2
SaveRoomData(int room_id)yaze::editor::DungeonEditorV2private
SelectObject(int obj_id)yaze::editor::DungeonEditorV2
set_active(bool active)yaze::editor::Editorinline
SetAgentMode(bool enabled)yaze::editor::DungeonEditorV2
SetDependencies(const EditorDependencies &deps)yaze::editor::Editorinlinevirtual
SetGameData(zelda3::GameData *game_data) overrideyaze::editor::DungeonEditorV2inlinevirtual
SetRom(Rom *rom)yaze::editor::DungeonEditorV2inline
SetWorkbenchWorkflowMode(bool enabled, bool show_toast=true)yaze::editor::DungeonEditorV2
ShowPanel(const std::string &card_id)yaze::editor::DungeonEditorV2inline
ShowRoomPanel(int room_id)yaze::editor::DungeonEditorV2private
sprite_editor_panel_yaze::editor::DungeonEditorV2private
SwapRoomInPanel(int old_room_id, int new_room_id)yaze::editor::DungeonEditorV2private
SyncPanelsToRoom(int room_id)yaze::editor::DungeonEditorV2private
toggle_active()yaze::editor::Editorinline
TotalRoomCount() constyaze::editor::DungeonEditorV2inline
TouchViewerLru(int room_id)yaze::editor::DungeonEditorV2private
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::DungeonEditorV2virtual
undo_manager() constyaze::editor::Editorinline
undo_manager_yaze::editor::Editorprotected
Update() overrideyaze::editor::DungeonEditorV2virtual
water_fill_panel_yaze::editor::DungeonEditorV2private
workbench_compare_viewer_yaze::editor::DungeonEditorV2private
workbench_panel_yaze::editor::DungeonEditorV2private
workbench_viewer_yaze::editor::DungeonEditorV2private
~DungeonEditorV2() overrideyaze::editor::DungeonEditorV2
~Editor()=defaultyaze::editor::Editorvirtual