yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::ItemEditorPanel Member List

This is the complete list of members for yaze::editor::ItemEditorPanel, including all inherited members.

canvas_viewer_yaze::editor::ItemEditorPanelprivate
CascadeCloseChildren() constyaze::editor::EditorPanelinlinevirtual
current_room_id_yaze::editor::ItemEditorPanelprivate
Draw(bool *p_open) overrideyaze::editor::ItemEditorPanelinlinevirtual
DrawItemSelector()yaze::editor::ItemEditorPanelinlineprivate
DrawPlacementControls()yaze::editor::ItemEditorPanelinlineprivate
DrawRoomItems()yaze::editor::ItemEditorPanelinlineprivate
GetDisabledTooltip() constyaze::editor::EditorPanelinlinevirtual
GetDisplayName() const overrideyaze::editor::ItemEditorPanelinlinevirtual
GetEditorCategory() const overrideyaze::editor::ItemEditorPanelinlinevirtual
GetIcon() const overrideyaze::editor::ItemEditorPanelinlinevirtual
GetId() const overrideyaze::editor::ItemEditorPanelinlinevirtual
GetItemTypeColor(int item_id, const AgentUITheme &theme)yaze::editor::ItemEditorPanelinlineprivate
GetItemTypeIcon(int item_id)yaze::editor::ItemEditorPanelinlineprivate
GetPanelCategory() constyaze::editor::EditorPanelinlinevirtual
GetParentPanelId() constyaze::editor::EditorPanelinlinevirtual
GetPreferredWidth() constyaze::editor::EditorPanelinlinevirtual
GetPriority() const overrideyaze::editor::ItemEditorPanelinlinevirtual
GetShortcutHint() constyaze::editor::EditorPanelinlinevirtual
IsEnabled() constyaze::editor::EditorPanelinlinevirtual
IsVisibleByDefault() constyaze::editor::EditorPanelinlinevirtual
item_placed_callback_yaze::editor::ItemEditorPanelprivate
ItemEditorPanel(int *current_room_id, std::array< zelda3::Room, 0x128 > *rooms, DungeonCanvasViewer *canvas_viewer=nullptr)yaze::editor::ItemEditorPanelinline
kPotItemCountyaze::editor::ItemEditorPanelprivatestatic
kPotItemNamesyaze::editor::ItemEditorPanelprivatestatic
OnClose()yaze::editor::EditorPanelinlinevirtual
OnFocus()yaze::editor::EditorPanelinlinevirtual
OnOpen()yaze::editor::EditorPanelinlinevirtual
placement_mode_yaze::editor::ItemEditorPanelprivate
rooms_yaze::editor::ItemEditorPanelprivate
selected_item_id_yaze::editor::ItemEditorPanelprivate
SetCanvasViewer(DungeonCanvasViewer *viewer)yaze::editor::ItemEditorPanelinline
SetItemPlacedCallback(std::function< void(const zelda3::PotItem &)> callback)yaze::editor::ItemEditorPanelinline
~EditorPanel()=defaultyaze::editor::EditorPanelvirtual