yaze 0.3.2
Link to the Past ROM Editor
 
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yaze::editor::SpriteEditor Member List

This is the complete list of members for yaze::editor::SpriteEditor, including all inherited members.

active()yaze::editor::Editorinline
active_yaze::editor::Editorprotected
active_sprites_yaze::editor::SpriteEditorprivate
animation_playing_yaze::editor::SpriteEditorprivate
Clear()yaze::editor::Editorinlinevirtual
context() constyaze::editor::Editorinline
Copy() overrideyaze::editor::SpriteEditorinlinevirtual
CreateNewZSprite()yaze::editor::SpriteEditorprivate
current_animation_index_yaze::editor::SpriteEditorprivate
current_custom_sprite_index_yaze::editor::SpriteEditorprivate
current_frame_yaze::editor::SpriteEditorprivate
current_sheets_yaze::editor::SpriteEditorprivate
current_sprite_id_yaze::editor::SpriteEditorprivate
current_zsm_path_yaze::editor::SpriteEditorprivate
custom_sprites_yaze::editor::SpriteEditorprivate
Cut() overrideyaze::editor::SpriteEditorinlinevirtual
dependencies_yaze::editor::Editorprotected
DrawAnimationFrames()yaze::editor::SpriteEditorprivate
DrawAnimationList()yaze::editor::SpriteEditorprivate
DrawAnimationPanel()yaze::editor::SpriteEditorprivate
DrawBooleanProperties()yaze::editor::SpriteEditorprivate
DrawCurrentSheets()yaze::editor::SpriteEditorprivate
DrawCustomSprites()yaze::editor::SpriteEditorprivate
DrawCustomSpritesMetadata()yaze::editor::SpriteEditorprivate
DrawFrameEditor()yaze::editor::SpriteEditorprivate
DrawSpriteCanvas()yaze::editor::SpriteEditorprivate
DrawSpritePropertiesPanel()yaze::editor::SpriteEditorprivate
DrawSpritesList()yaze::editor::SpriteEditorprivate
DrawStatProperties()yaze::editor::SpriteEditorprivate
DrawToolset()yaze::editor::SpriteEditorprivate
DrawUserRoutinesPanel()yaze::editor::SpriteEditorprivate
DrawVanillaSpriteEditor()yaze::editor::SpriteEditorprivate
DrawZSpriteOnCanvas()yaze::editor::SpriteEditorprivate
Editor()=defaultyaze::editor::Editor
Find() overrideyaze::editor::SpriteEditorinlinevirtual
frame_timer_yaze::editor::SpriteEditorprivate
game_data() constyaze::editor::Editorinline
GetRomStatus() constyaze::editor::Editorinlinevirtual
gfx_buffer_loaded_yaze::editor::SpriteEditorprivate
graphics_sheet_canvas_yaze::editor::SpriteEditorprivate
HandleEditorShortcuts()yaze::editor::SpriteEditorprivate
HasContext() constyaze::editor::Editorinline
Initialize() overrideyaze::editor::SpriteEditorvirtual
IsRomLoaded() constyaze::editor::Editorinlinevirtual
last_frame_time_yaze::editor::SpriteEditorprivate
Load() overrideyaze::editor::SpriteEditorvirtual
LoadSheetsForSprite(const std::array< uint8_t, 4 > &sheets)yaze::editor::SpriteEditorprivate
LoadSpriteGraphicsBuffer()yaze::editor::SpriteEditorprivate
LoadSpritePalettes()yaze::editor::SpriteEditorprivate
LoadZsmFile(const std::string &path)yaze::editor::SpriteEditorprivate
MakePanelId(const std::string &base_id) constyaze::editor::Editorinlineprotected
MakePanelTitle(const std::string &base_title) constyaze::editor::Editorinlineprotected
oam_bitmap_yaze::editor::SpriteEditorprivate
oam_config_yaze::editor::SpriteEditorprivate
Paste() overrideyaze::editor::SpriteEditorinlinevirtual
preview_needs_update_yaze::editor::SpriteEditorprivate
Redo() overrideyaze::editor::SpriteEditorinlinevirtual
RenderVanillaSprite(const zelda3::SpriteOamLayout &layout)yaze::editor::SpriteEditorprivate
RenderZSpriteFrame(int frame_index)yaze::editor::SpriteEditorprivate
rom() constyaze::editor::SpriteEditorinline
rom_yaze::editor::SpriteEditorprivate
SafeRomAccess(std::function< T()> accessor, const std::string &operation="") constyaze::editor::Editorinlineprotected
Save() overrideyaze::editor::SpriteEditorvirtual
SaveZsmFile(const std::string &path)yaze::editor::SpriteEditorprivate
SaveZsmFileAs()yaze::editor::SpriteEditorprivate
selected_routine_index_yaze::editor::SpriteEditorprivate
selected_tile_index_yaze::editor::SpriteEditorprivate
set_active(bool active)yaze::editor::Editorinline
set_rom(Rom *rom)yaze::editor::SpriteEditorinline
SetDependencies(const EditorDependencies &deps)yaze::editor::Editorinline
SetGameData(zelda3::GameData *game_data)yaze::editor::Editorinlinevirtual
sheets_loaded_yaze::editor::SpriteEditorprivate
show_tile_grid_yaze::editor::SpriteEditorprivate
sprite_canvas_yaze::editor::SpriteEditorprivate
sprite_drawer_yaze::editor::SpriteEditorprivate
sprite_gfx_buffer_yaze::editor::SpriteEditorprivate
sprite_palettes_yaze::editor::SpriteEditorprivate
sprite_preview_bitmap_yaze::editor::SpriteEditorprivate
SpriteEditor(Rom *rom=nullptr)yaze::editor::SpriteEditorinlineexplicit
status_yaze::editor::SpriteEditorprivate
toggle_active()yaze::editor::Editorinline
type() constyaze::editor::Editorinline
type_yaze::editor::Editorprotected
Undo() overrideyaze::editor::SpriteEditorinlinevirtual
Update() overrideyaze::editor::SpriteEditorvirtual
UpdateAnimationPlayback(float delta_time)yaze::editor::SpriteEditorprivate
vanilla_preview_bitmap_yaze::editor::SpriteEditorprivate
vanilla_preview_needs_update_yaze::editor::SpriteEditorprivate
zsm_dirty_yaze::editor::SpriteEditorprivate
~Editor()=defaultyaze::editor::Editorvirtual