yaze 0.3.2
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downwards_routines.h
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1#ifndef YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_DOWNWARDS_ROUTINES_H
2#define YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_DOWNWARDS_ROUTINES_H
3
5
6namespace yaze {
7namespace zelda3 {
8namespace draw_routines {
9
19void DrawDownwards2x2_1to15or32(const DrawContext& ctx);
20
30void DrawDownwards4x2_1to15or26(const DrawContext& ctx);
31
40void DrawDownwards4x2_1to16_BothBG(const DrawContext& ctx);
41
51void DrawDownwardsDecor4x2spaced4_1to16(const DrawContext& ctx);
52
61void DrawDownwards2x2_1to16(const DrawContext& ctx);
62
71void DrawDownwardsHasEdge1x1_1to16_plus3(const DrawContext& ctx);
72
81void DrawDownwardsEdge1x1_1to16(const DrawContext& ctx);
82
91void DrawDownwardsLeftCorners2x1_1to16_plus12(const DrawContext& ctx);
92
101void DrawDownwardsRightCorners2x1_1to16_plus12(const DrawContext& ctx);
102
108void RegisterDownwardsRoutines(std::vector<DrawRoutineInfo>& registry);
109
110} // namespace draw_routines
111} // namespace zelda3
112} // namespace yaze
113
114#endif // YAZE_ZELDA3_DUNGEON_DRAW_ROUTINES_DOWNWARDS_ROUTINES_H
void DrawDownwards4x2_1to15or26(const DrawContext &ctx)
Draw 4x2 tiles downward pattern (1-15 or 26 iterations)
void DrawDownwardsEdge1x1_1to16(const DrawContext &ctx)
Draw 1x1 edge tiles downward (1-16 iterations)
void DrawDownwards2x2_1to15or32(const DrawContext &ctx)
Draw 2x2 tiles downward pattern (1-15 or 32 iterations)
void DrawDownwards2x2_1to16(const DrawContext &ctx)
Draw 2x2 tiles downward pattern (1-16 iterations)
void RegisterDownwardsRoutines(std::vector< DrawRoutineInfo > &registry)
Register all downwards draw routines to the registry.
void DrawDownwardsHasEdge1x1_1to16_plus3(const DrawContext &ctx)
Draw 1x1 tiles with edge detection +3 offset downward.
void DrawDownwardsLeftCorners2x1_1to16_plus12(const DrawContext &ctx)
Draw left corner 2x1 tiles with +12 offset downward.
void DrawDownwardsRightCorners2x1_1to16_plus12(const DrawContext &ctx)
Draw right corner 2x1 tiles with +12 offset downward.
void DrawDownwardsDecor4x2spaced4_1to16(const DrawContext &ctx)
Draw 4x2 decoration downward with spacing (1-16 iterations)
void DrawDownwards4x2_1to16_BothBG(const DrawContext &ctx)
Draw 4x2 tiles downward pattern for both BG layers.